Monopoly (1935)
Speeltijd: 180
Min. Leeftijd: 8
Spelers: 2 - 8
Uitgever: deSka, Toltoys, Altap, Winning Moves Games (USA), MIKA, Tilsit, Leaping Dog, Åhlén & Åkerlund, Winning Solutions (WS Game Company), Hasbro, Alga, A. F. Tompson & Son Ltd., John Waddington Ltd., Funskool Games, Aurimagic, Super Impulse, Tomy Company, Ltd. (Takara Tomy), Clipper, Epoch Co., Ltd., Smeets & Schippers, John Sands Pty Ltd, Damm / Egmont, PanGraf, Schtelber, General Mills, Inspiration tv network, (Self-Published), Nilco S.A., Globetrade, Klee, Metrotoy, Tomy, Estrela, MB Juegos, Parker Brothers, Korea Boardgames, Oy Fenno-Alga Ab, Waddingtons, Hanayama, (Unknown), Schmidt Spiele, Editrice Giochi, Kod Kod, Manhattan Agencies, The Op Games, Brohm-Parker-Spiele, Edwards Dunlop And Company Limited, The Swan Press Limited, Johannesburg, Majora, Zontik Games, Kasco Industries, Borras Plana S.A., Kuvataide, Miro Company, ASS Altenburger Spielkarten, Nýja leikfangagerðin, Carlit, NeoTroy Games, JinLiLai, Remoundo, Barnes & Noble, Parker Spiele, Franz Schmidt
Ontwerpers: Charles Darrow, Elizabeth J. Magie (Phillips)
Kunstenaars: Charles Darrow, Edison Girard, (Uncredited)
Mechanismen: Roll / Spin and Move, Auction / Bidding, Lose a Turn, Auction: English, Income, Set Collection, Loans, Player Elimination, Trading, Track Movement, Ownership
Min. Leeftijd: 8
Spelers: 2 - 8
Uitgever: deSka, Toltoys, Altap, Winning Moves Games (USA), MIKA, Tilsit, Leaping Dog, Åhlén & Åkerlund, Winning Solutions (WS Game Company), Hasbro, Alga, A. F. Tompson & Son Ltd., John Waddington Ltd., Funskool Games, Aurimagic, Super Impulse, Tomy Company, Ltd. (Takara Tomy), Clipper, Epoch Co., Ltd., Smeets & Schippers, John Sands Pty Ltd, Damm / Egmont, PanGraf, Schtelber, General Mills, Inspiration tv network, (Self-Published), Nilco S.A., Globetrade, Klee, Metrotoy, Tomy, Estrela, MB Juegos, Parker Brothers, Korea Boardgames, Oy Fenno-Alga Ab, Waddingtons, Hanayama, (Unknown), Schmidt Spiele, Editrice Giochi, Kod Kod, Manhattan Agencies, The Op Games, Brohm-Parker-Spiele, Edwards Dunlop And Company Limited, The Swan Press Limited, Johannesburg, Majora, Zontik Games, Kasco Industries, Borras Plana S.A., Kuvataide, Miro Company, ASS Altenburger Spielkarten, Nýja leikfangagerðin, Carlit, NeoTroy Games, JinLiLai, Remoundo, Barnes & Noble, Parker Spiele, Franz Schmidt
Ontwerpers: Charles Darrow, Elizabeth J. Magie (Phillips)
Kunstenaars: Charles Darrow, Edison Girard, (Uncredited)
Mechanismen: Roll / Spin and Move, Auction / Bidding, Lose a Turn, Auction: English, Income, Set Collection, Loans, Player Elimination, Trading, Track Movement, Ownership
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
We hebben momenteel geen prijsgegevens voor dit spel.
Dit spel wordt momenteel niet verhandeld op de marktplaats:
Dit spel staat momenteel niet op de marktplaats. Als u het uwe wilt verkopen, voeg het dan toe aan de marktplaats.
Marktplaats
Het spel werd ook onder deze namen uitgebracht:
Gute Reise Monopoly ,
מונופול ,
Monopoly: South African Edition ,
모노폴리 ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Νοσταλγία ,
Deluxe Monopoly ,
Monopoly Edición Limitada (caja de madera) ,
Banco Imobiliário: Luxo ,
모노폴리 클래식 ,
Monopoly: Philadelphia Edition ,
Monopoly: Swedish ,
Monopoly: Token Madness ,
Banco Imobiliário Mundo ,
Banco Imobiliário ,
Monopol ,
Monopoly: 80th anniversary edition 1935–2015 ,
Beuru Mabeul ,
Monopol De Luxe ,
Metropoli ,
Monopoli: Edizione Europea ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopolio ,
Compact Monopoly ,
Monopoly: The Original ,
Banco Imobiliário Brasil ,
Cờ Tỷ Phú ,
Monopoly: 25th Anniversary ,
Monopoli ,
Monopoly: Swiss Edition ,
Monopoly ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Edizione Nostalgia ,
Monopoly: General Mills Collector's Edition ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly 60 ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly Θησαυροι της Ελλαδας ,
Millionaire ,
Москва ,
モノポリー ,
Monopoly: 70th Anniversary Edition ,
大富翁/强手棋 ,
모노폴리 넘버 원 ,
La Gran Capital ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Standard Tunisian ,
Μονοπώλιο ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
World's Smallest Monopoly ,
Monopoly (Madrid/Barcelona) ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Nostalgia Tin BoxEdition ,
Orkdalspillet ,
Ålborg på spil ,
Monopoly: 85th Anniversary Edition ,
Kleppspelet ,
Monopoly houten editie ,
Mr. Paploo Millioner ,
Millionær ,
Sandnesspillet ,
Monopoly: KeyChain Edition ,
Monopoly Heute 2006 ,
Stavangerspillet ,
Monopol de Luxe ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: 1935 Deluxe ,
Monopoly: 1935 Retro ,
Монополия ,
Cờ Phú Ông ,
מונופול קלאסי ,
Monopoly: Lietuva ,
Monopoly: Replik der deutschen Ausgabe von 1936
Gerelateerde Spellen
ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118