Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Borras Plana S.A., Brohm-Parker-Spiele, Estrela, Winning Solutions (WS Game Company), Nýja leikfangagerðin, Zontik Games, Tomy, Nilco S.A., Kasco Industries, Oy Fenno-Alga Ab, Damm / Egmont, MB Juegos, The Swan Press Limited, Johannesburg, Inspiration tv network, Aurimagic, Franz Schmidt, Parker Spiele, Hasbro, A. F. Tompson & Son Ltd., Schtelber, Toltoys, Majora, Leaping Dog, NeoTroy Games, deSka, Hanayama, (Unknown), Editrice Giochi, John Waddington Ltd., (Self-Published), MIKA, Korea Boardgames, Alga, PanGraf, Manhattan Agencies, ASS Altenburger Spielkarten, Åhlén & Åkerlund, John Sands Pty Ltd, Schmidt Spiele, Altap, Carlit, Waddingtons, Clipper, Super Impulse, Barnes & Noble, Klee, Miro Company, JinLiLai, Kod Kod, Edwards Dunlop And Company Limited, Kuvataide, Winning Moves Games (USA), Epoch Co., Ltd., The Op Games, General Mills, Smeets & Schippers, Metrotoy, Tilsit, Tomy Company, Ltd. (Takara Tomy), Remoundo, Funskool Games, Globetrade, Parker Brothers
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Charles Darrow, Edison Girard, (Uncredited)
Mechanics: Auction: English, Trading, Lose a Turn, Roll / Spin and Move, Auction / Bidding, Track Movement, Ownership, Loans, Income, Player Elimination, Set Collection
Min. Age: 8
Players: 2 - 8
Publisher: Borras Plana S.A., Brohm-Parker-Spiele, Estrela, Winning Solutions (WS Game Company), Nýja leikfangagerðin, Zontik Games, Tomy, Nilco S.A., Kasco Industries, Oy Fenno-Alga Ab, Damm / Egmont, MB Juegos, The Swan Press Limited, Johannesburg, Inspiration tv network, Aurimagic, Franz Schmidt, Parker Spiele, Hasbro, A. F. Tompson & Son Ltd., Schtelber, Toltoys, Majora, Leaping Dog, NeoTroy Games, deSka, Hanayama, (Unknown), Editrice Giochi, John Waddington Ltd., (Self-Published), MIKA, Korea Boardgames, Alga, PanGraf, Manhattan Agencies, ASS Altenburger Spielkarten, Åhlén & Åkerlund, John Sands Pty Ltd, Schmidt Spiele, Altap, Carlit, Waddingtons, Clipper, Super Impulse, Barnes & Noble, Klee, Miro Company, JinLiLai, Kod Kod, Edwards Dunlop And Company Limited, Kuvataide, Winning Moves Games (USA), Epoch Co., Ltd., The Op Games, General Mills, Smeets & Schippers, Metrotoy, Tilsit, Tomy Company, Ltd. (Takara Tomy), Remoundo, Funskool Games, Globetrade, Parker Brothers
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Charles Darrow, Edison Girard, (Uncredited)
Mechanics: Auction: English, Trading, Lose a Turn, Roll / Spin and Move, Auction / Bidding, Track Movement, Ownership, Loans, Income, Player Elimination, Set Collection
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Monopoly: Standard Tunisian ,
Cờ Tỷ Phú ,
La Gran Capital ,
모노폴리 ,
Monopol De Luxe ,
Banco Imobiliário Mundo ,
Kleppspelet ,
Mr. Paploo Millioner ,
Monopoly: Lietuva ,
Monopoly: Philadelphia Edition ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoli: Edizione Europea ,
Monopoly 60 ,
מונופול קלאסי ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Banco Imobiliário: Luxo ,
Monopoly: Swedish ,
Monopoly: 1935 Retro ,
モノポリー ,
World's Smallest Monopoly ,
Banco Imobiliário Brasil ,
Cờ Phú Ông ,
Deluxe Monopoly ,
Monopoly: Swiss Edition ,
Monopoli ,
Metropoli ,
Monopolio ,
Monopoly: South African Edition ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: 1935 Deluxe ,
Monopol ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: Token Madness ,
Orkdalspillet ,
Monopoly: The Original ,
Sandnesspillet ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: KeyChain Edition ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Beuru Mabeul ,
모노폴리 넘버 원 ,
Ålborg på spil ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Banco Imobiliário ,
모노폴리 클래식 ,
מונופול ,
Monopoly: 25th Anniversary ,
Monopoly: General Mills Collector's Edition ,
Millionær ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: Νοσταλγία ,
Monopoly: 70th Anniversary Edition ,
Monopoly (Madrid/Barcelona) ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly houten editie ,
Монополия ,
Monopoly: Premier 70th Anniversary Edition ,
Μονοπώλιο ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Greek Nostalgia Wooden Edition ,
Москва ,
Millionaire ,
Compact Monopoly ,
Monopoly Θησαυροι της Ελλαδας ,
Monopol de Luxe ,
Monopoly Heute 2006 ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Edizione Nostalgia ,
Monopoly: 70ste verjaardagseditie ,
Gute Reise Monopoly ,
大富翁/强手棋 ,
Monopoly: 85th Anniversary Edition ,
Stavangerspillet ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118