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Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Clipper, Parker Brothers, Tomy Company, Ltd. (Takara Tomy), MIKA, Kasco Industries, The Swan Press Limited, Johannesburg, Remoundo, Funskool Games, John Waddington Ltd., Winning Solutions (WS Game Company), Globetrade, MB Juegos, Klee, Metrotoy, Super Impulse, Barnes & Noble, A. F. Tompson & Son Ltd., The Op Games, Oy Fenno-Alga Ab, Estrela, Zontik Games, Toltoys, Miro Company, deSka, Waddingtons, Majora, Damm / Egmont, Aurimagic, JinLiLai, (Self-Published), Smeets & Schippers, Korea Boardgames, Schtelber, Hasbro, Carlit, John Sands Pty Ltd, Kod Kod, NeoTroy Games, Borras Plana S.A., Winning Moves Games (USA), PanGraf, (Unknown), ASS Altenburger Spielkarten, Tomy, Leaping Dog, Epoch Co., Ltd., Tilsit, Hanayama, Åhlén & Åkerlund, Schmidt Spiele, Alga, Kuvataide, Nilco S.A., Altap, Inspiration tv network, Manhattan Agencies, Parker Spiele, Brohm-Parker-Spiele, Franz Schmidt, Edwards Dunlop And Company Limited, General Mills, Editrice Giochi, Nýja leikfangagerðin
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Auction: English, Roll / Spin and Move, Ownership, Income, Set Collection, Lose a Turn, Track Movement, Player Elimination, Loans, Trading, Auction / Bidding
Min. Age: 8
Players: 2 - 8
Publisher: Clipper, Parker Brothers, Tomy Company, Ltd. (Takara Tomy), MIKA, Kasco Industries, The Swan Press Limited, Johannesburg, Remoundo, Funskool Games, John Waddington Ltd., Winning Solutions (WS Game Company), Globetrade, MB Juegos, Klee, Metrotoy, Super Impulse, Barnes & Noble, A. F. Tompson & Son Ltd., The Op Games, Oy Fenno-Alga Ab, Estrela, Zontik Games, Toltoys, Miro Company, deSka, Waddingtons, Majora, Damm / Egmont, Aurimagic, JinLiLai, (Self-Published), Smeets & Schippers, Korea Boardgames, Schtelber, Hasbro, Carlit, John Sands Pty Ltd, Kod Kod, NeoTroy Games, Borras Plana S.A., Winning Moves Games (USA), PanGraf, (Unknown), ASS Altenburger Spielkarten, Tomy, Leaping Dog, Epoch Co., Ltd., Tilsit, Hanayama, Åhlén & Åkerlund, Schmidt Spiele, Alga, Kuvataide, Nilco S.A., Altap, Inspiration tv network, Manhattan Agencies, Parker Spiele, Brohm-Parker-Spiele, Franz Schmidt, Edwards Dunlop And Company Limited, General Mills, Editrice Giochi, Nýja leikfangagerðin
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Auction: English, Roll / Spin and Move, Ownership, Income, Set Collection, Lose a Turn, Track Movement, Player Elimination, Loans, Trading, Auction / Bidding
Show Description Show Comments Price Trend
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Marketplace
The game was also published under these names:
Millionaire ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly Heute 2006 ,
Monopoly 60 ,
Monopoly: Swedish ,
Banco Imobiliário Mundo ,
Monopoly ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Swiss Edition ,
Monopoly: KeyChain Edition ,
Москва ,
Metropoli ,
Monopoly: Token Madness ,
Monopoly: The Original ,
Μονοπώλιο ,
모노폴리 ,
Monopolio ,
Millionær ,
Mr. Paploo Millioner ,
Monopol ,
Monopoly: 80th anniversary edition 1935–2015 ,
Монополия ,
Monopoly: Edizione Nostalgia ,
Monopoli: Edizione Europea ,
모노폴리 넘버 원 ,
Sandnesspillet ,
モノポリー ,
Monopoly: South African Edition ,
Ålborg på spil ,
Beuru Mabeul ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: General Mills Collector's Edition ,
מונופול קלאסי ,
Monopoly: Greek Nostalgia Wooden Edition ,
Banco Imobiliário Brasil ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Gute Reise Monopoly ,
מונופול ,
Monopoli ,
Monopoly: Nostalgia Tin BoxEdition ,
Banco Imobiliário: Luxo ,
Monopoly: 25th Anniversary ,
Banco Imobiliário ,
Monopoly houten editie ,
Monopoly: Standard Tunisian ,
Monopoly: Νοσταλγία ,
모노폴리 클래식 ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Stavangerspillet ,
Cờ Phú Ông ,
World's Smallest Monopoly ,
Monopoly (Madrid/Barcelona) ,
Cờ Tỷ Phú ,
Monopoly: 1935 Deluxe ,
Monopoly: 65th Anniversary 1935-2000 ,
大富翁/强手棋 ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Philadelphia Edition ,
Orkdalspillet ,
Deluxe Monopoly ,
Monopoly: Nostalgia Wooden Box ,
Kleppspelet ,
Monopol De Luxe ,
La Gran Capital ,
Monopol de Luxe ,
Monopoly: 70th Anniversary Edition ,
Compact Monopoly ,
Monopoly: 50th Anniversary Edition ,
Monopoly: 1935 Retro ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Lietuva
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118