You have found what you were searching for...
If you want more for your analog gaming (Events, Cons, Groups, Marketplace, Collection-Management ...) , please register here for free:
Register
Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: John Sands Pty Ltd, NeoTroy Games, Korea Boardgames, Manhattan Agencies, MIKA, General Mills, Parker Brothers, Globetrade, A. F. Tompson & Son Ltd., Klee, Kasco Industries, Winning Moves Games (USA), Carlit, Tomy Company, Ltd. (Takara Tomy), Edwards Dunlop And Company Limited, Borras Plana S.A., (Self-Published), Barnes & Noble, Tomy, John Waddington Ltd., Parker Spiele, Zontik Games, Remoundo, Åhlén & Åkerlund, JinLiLai, Hanayama, MB Juegos, Schmidt Spiele, Aurimagic, The Swan Press Limited, Johannesburg, Metrotoy, Epoch Co., Ltd., PanGraf, Smeets & Schippers, (Unknown), Altap, Kod Kod, Funskool Games, Toltoys, Nýja leikfangagerðin, Alga, Waddingtons, Brohm-Parker-Spiele, Tilsit, Nilco S.A., Schtelber, Super Impulse, Inspiration tv network, Franz Schmidt, Estrela, Damm / Egmont, Hasbro, Miro Company, Kuvataide, deSka, Majora, Oy Fenno-Alga Ab, Clipper, Leaping Dog, The Op Games, ASS Altenburger Spielkarten, Editrice Giochi, Winning Solutions (WS Game Company)
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Income, Trading, Auction: English, Set Collection, Lose a Turn, Auction / Bidding, Loans, Roll / Spin and Move, Track Movement, Ownership, Player Elimination
Min. Age: 8
Players: 2 - 8
Publisher: John Sands Pty Ltd, NeoTroy Games, Korea Boardgames, Manhattan Agencies, MIKA, General Mills, Parker Brothers, Globetrade, A. F. Tompson & Son Ltd., Klee, Kasco Industries, Winning Moves Games (USA), Carlit, Tomy Company, Ltd. (Takara Tomy), Edwards Dunlop And Company Limited, Borras Plana S.A., (Self-Published), Barnes & Noble, Tomy, John Waddington Ltd., Parker Spiele, Zontik Games, Remoundo, Åhlén & Åkerlund, JinLiLai, Hanayama, MB Juegos, Schmidt Spiele, Aurimagic, The Swan Press Limited, Johannesburg, Metrotoy, Epoch Co., Ltd., PanGraf, Smeets & Schippers, (Unknown), Altap, Kod Kod, Funskool Games, Toltoys, Nýja leikfangagerðin, Alga, Waddingtons, Brohm-Parker-Spiele, Tilsit, Nilco S.A., Schtelber, Super Impulse, Inspiration tv network, Franz Schmidt, Estrela, Damm / Egmont, Hasbro, Miro Company, Kuvataide, deSka, Majora, Oy Fenno-Alga Ab, Clipper, Leaping Dog, The Op Games, ASS Altenburger Spielkarten, Editrice Giochi, Winning Solutions (WS Game Company)
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Income, Trading, Auction: English, Set Collection, Lose a Turn, Auction / Bidding, Loans, Roll / Spin and Move, Track Movement, Ownership, Player Elimination
Show Description Show Comments Price Trend
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
We currently have no price data for this game.
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
The game was also published under these names:
Monopoly: 1935 Retro ,
Stavangerspillet ,
Beuru Mabeul ,
Monopol De Luxe ,
Banco Imobiliário ,
Monopoly: Nostalgia Tin BoxEdition ,
Ålborg på spil ,
Monopoly: 25th Anniversary ,
Monopoly: The Original ,
Monopoly: Lietuva ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Edizione Nostalgia ,
Monopol de Luxe ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: 70th Anniversary Edition ,
World's Smallest Monopoly ,
Monopoly: Philadelphia Edition ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Gute Reise Monopoly ,
Monopoly houten editie ,
Monopoly: Swiss Edition ,
Monopoly: 1935 Deluxe ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Token Madness ,
Monopoly ,
Monopoly: KeyChain Edition ,
Monopoli: Edizione Europea ,
Monopoly Heute 2006 ,
Μονοπώλιο ,
Monopoly (Madrid/Barcelona) ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Standard Tunisian ,
Kleppspelet ,
모노폴리 넘버 원 ,
Monopoly Edición Limitada (caja de madera) ,
Монополия ,
Millionær ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Nostalgia Wooden Box ,
La Gran Capital ,
Monopol ,
Monopolio ,
Mr. Paploo Millioner ,
모노폴리 클래식 ,
Orkdalspillet ,
Monopoly: 85th Anniversary Edition ,
Banco Imobiliário Mundo ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly 60 ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: South African Edition ,
Cờ Phú Ông ,
Cờ Tỷ Phú ,
Deluxe Monopoly ,
Sandnesspillet ,
Millionaire ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Compact Monopoly ,
モノポリー ,
Monopoly: Νοσταλγία ,
מונופול קלאסי ,
מונופול ,
Monopoly: 70ste verjaardagseditie ,
Banco Imobiliário: Luxo ,
Monopoly: Premier 70th Anniversary Edition ,
모노폴리 ,
Monopoly: General Mills Collector's Edition ,
Москва ,
Monopoli ,
Monopoly: Swedish ,
Banco Imobiliário Brasil ,
Metropoli ,
Monopoly: Greek Nostalgia Wooden Edition ,
大富翁/强手棋
Related Games
ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118