Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Zontik Games, Tilsit, Metrotoy, Super Impulse, Brohm-Parker-Spiele, Waddingtons, Toltoys, Globetrade, Carlit, The Op Games, NeoTroy Games, Tomy, Altap, Nýja leikfangagerðin, Editrice Giochi, Hanayama, Korea Boardgames, Edwards Dunlop And Company Limited, Klee, Kasco Industries, Damm / Egmont, John Waddington Ltd., General Mills, (Self-Published), Kod Kod, A. F. Tompson & Son Ltd., Remoundo, JinLiLai, (Unknown), Kuvataide, Oy Fenno-Alga Ab, Nilco S.A., Inspiration tv network, Franz Schmidt, Manhattan Agencies, Estrela, PanGraf, Clipper, Epoch Co., Ltd., Alga, Smeets & Schippers, Schmidt Spiele, MIKA, ASS Altenburger Spielkarten, Winning Moves Games (USA), Aurimagic, Hasbro, Barnes & Noble, Miro Company, Schtelber, MB Juegos, Majora, John Sands Pty Ltd, Tomy Company, Ltd. (Takara Tomy), deSka, Borras Plana S.A., Parker Brothers, Leaping Dog, Åhlén & Åkerlund, Parker Spiele, The Swan Press Limited, Johannesburg, Winning Solutions (WS Game Company), Funskool Games
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Charles Darrow, Edison Girard, (Uncredited)
Mechanics: Auction: English, Track Movement, Roll / Spin and Move, Loans, Income, Auction / Bidding, Trading, Player Elimination, Set Collection, Ownership, Lose a Turn
Min. Age: 8
Players: 2 - 8
Publisher: Zontik Games, Tilsit, Metrotoy, Super Impulse, Brohm-Parker-Spiele, Waddingtons, Toltoys, Globetrade, Carlit, The Op Games, NeoTroy Games, Tomy, Altap, Nýja leikfangagerðin, Editrice Giochi, Hanayama, Korea Boardgames, Edwards Dunlop And Company Limited, Klee, Kasco Industries, Damm / Egmont, John Waddington Ltd., General Mills, (Self-Published), Kod Kod, A. F. Tompson & Son Ltd., Remoundo, JinLiLai, (Unknown), Kuvataide, Oy Fenno-Alga Ab, Nilco S.A., Inspiration tv network, Franz Schmidt, Manhattan Agencies, Estrela, PanGraf, Clipper, Epoch Co., Ltd., Alga, Smeets & Schippers, Schmidt Spiele, MIKA, ASS Altenburger Spielkarten, Winning Moves Games (USA), Aurimagic, Hasbro, Barnes & Noble, Miro Company, Schtelber, MB Juegos, Majora, John Sands Pty Ltd, Tomy Company, Ltd. (Takara Tomy), deSka, Borras Plana S.A., Parker Brothers, Leaping Dog, Åhlén & Åkerlund, Parker Spiele, The Swan Press Limited, Johannesburg, Winning Solutions (WS Game Company), Funskool Games
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Charles Darrow, Edison Girard, (Uncredited)
Mechanics: Auction: English, Track Movement, Roll / Spin and Move, Loans, Income, Auction / Bidding, Trading, Player Elimination, Set Collection, Ownership, Lose a Turn
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
מונופול קלאסי ,
Monopoly: Edizione Nostalgia ,
Compact Monopoly ,
Monopoly: 1935 Retro ,
Monopoly Heute 2006 ,
Monopoly: Standard Tunisian ,
Kleppspelet ,
Monopoly: Swiss Edition ,
Monopoli: Edizione Europea ,
Μονοπώλιο ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly ,
Monopoly: 65th Anniversary 1935-2000 ,
Mr. Paploo Millioner ,
Monopoly: 1935 Deluxe ,
Monopoly: The Original ,
Monopol De Luxe ,
Cờ Phú Ông ,
Monopoly: Νοσταλγία ,
Beuru Mabeul ,
Monopoly: General Mills Collector's Edition ,
大富翁/强手棋 ,
Monopoly Θησαυροι της Ελλαδας ,
Москва ,
Монополия ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: KeyChain Edition ,
Monopoly: 85th Anniversary Edition ,
Monopoly: 50th Anniversary Edition ,
World's Smallest Monopoly ,
La Gran Capital ,
Monopoly: 80th anniversary edition 1935–2015 ,
Ålborg på spil ,
Monopoly 60 ,
Millionaire ,
Monopoly: 25th Anniversary ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: South African Edition ,
Sandnesspillet ,
Metropoli ,
모노폴리 넘버 원 ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Swedish ,
Deluxe Monopoly ,
מונופול ,
Cờ Tỷ Phú ,
모노폴리 클래식 ,
Monopoly: Lietuva ,
Monopol ,
Stavangerspillet ,
Banco Imobiliário ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Banco Imobiliário: Luxo ,
모노폴리 ,
Monopoly (Madrid/Barcelona) ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Philadelphia Edition ,
Banco Imobiliário Brasil ,
Gute Reise Monopoly ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Token Madness ,
Orkdalspillet ,
モノポリー ,
Monopoly houten editie ,
Monopol de Luxe ,
Monopoli ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Nostalgia Tin BoxEdition ,
Banco Imobiliário Mundo ,
Millionær ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: Premier 70th Anniversary Edition ,
Monopolio
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118