Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Smeets & Schippers, Tomy, Aurimagic, John Sands Pty Ltd, Waddingtons, Majora, Funskool Games, Zontik Games, Tomy Company, Ltd. (Takara Tomy), Brohm-Parker-Spiele, Super Impulse, Hanayama, Estrela, Leaping Dog, Nýja leikfangagerðin, Editrice Giochi, Carlit, Barnes & Noble, Borras Plana S.A., (Unknown), Edwards Dunlop And Company Limited, Winning Solutions (WS Game Company), Winning Moves Games (USA), Alga, NeoTroy Games, Kuvataide, Parker Spiele, Clipper, Schtelber, ASS Altenburger Spielkarten, Tilsit, Miro Company, Altap, MIKA, Oy Fenno-Alga Ab, The Swan Press Limited, Johannesburg, The Op Games, Globetrade, Inspiration tv network, A. F. Tompson & Son Ltd., JinLiLai, Kod Kod, Klee, Korea Boardgames, Metrotoy, Remoundo, Parker Brothers, General Mills, Epoch Co., Ltd., John Waddington Ltd., Damm / Egmont, Hasbro, deSka, (Self-Published), Kasco Industries, MB Juegos, Toltoys, Nilco S.A., Franz Schmidt, Manhattan Agencies, Åhlén & Åkerlund, Schmidt Spiele, PanGraf
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Edison Girard, (Uncredited), Charles Darrow
Mechanics: Player Elimination, Trading, Loans, Set Collection, Auction / Bidding, Lose a Turn, Track Movement, Income, Auction: English, Ownership, Roll / Spin and Move
Min. Age: 8
Players: 2 - 8
Publisher: Smeets & Schippers, Tomy, Aurimagic, John Sands Pty Ltd, Waddingtons, Majora, Funskool Games, Zontik Games, Tomy Company, Ltd. (Takara Tomy), Brohm-Parker-Spiele, Super Impulse, Hanayama, Estrela, Leaping Dog, Nýja leikfangagerðin, Editrice Giochi, Carlit, Barnes & Noble, Borras Plana S.A., (Unknown), Edwards Dunlop And Company Limited, Winning Solutions (WS Game Company), Winning Moves Games (USA), Alga, NeoTroy Games, Kuvataide, Parker Spiele, Clipper, Schtelber, ASS Altenburger Spielkarten, Tilsit, Miro Company, Altap, MIKA, Oy Fenno-Alga Ab, The Swan Press Limited, Johannesburg, The Op Games, Globetrade, Inspiration tv network, A. F. Tompson & Son Ltd., JinLiLai, Kod Kod, Klee, Korea Boardgames, Metrotoy, Remoundo, Parker Brothers, General Mills, Epoch Co., Ltd., John Waddington Ltd., Damm / Egmont, Hasbro, deSka, (Self-Published), Kasco Industries, MB Juegos, Toltoys, Nilco S.A., Franz Schmidt, Manhattan Agencies, Åhlén & Åkerlund, Schmidt Spiele, PanGraf
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Edison Girard, (Uncredited), Charles Darrow
Mechanics: Player Elimination, Trading, Loans, Set Collection, Auction / Bidding, Lose a Turn, Track Movement, Income, Auction: English, Ownership, Roll / Spin and Move
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Mr. Paploo Millioner ,
Kleppspelet ,
Sandnesspillet ,
Stavangerspillet ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: General Mills Collector's Edition ,
Монополия ,
Monopoly: Swedish ,
Monopoly ,
Beuru Mabeul ,
מונופול קלאסי ,
Monopoly: Edizione Nostalgia ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Cờ Tỷ Phú ,
Monopoly: Swiss Edition ,
Monopoly: Lietuva ,
Monopoly: Nostalgia Wooden Box ,
Monopol ,
Banco Imobiliário ,
Monopoly: 1935 Deluxe ,
Monopoly: 70ste verjaardagseditie ,
La Gran Capital ,
Monopoly houten editie ,
World's Smallest Monopoly ,
Banco Imobiliário Brasil ,
מונופול ,
Monopoly: Nostalgia Tin BoxEdition ,
モノポリー ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly Heute 2006 ,
Orkdalspillet ,
Gute Reise Monopoly ,
Monopoly 60 ,
Monopoly: Premier 70th Anniversary Edition ,
Deluxe Monopoly ,
Monopol de Luxe ,
Monopoly: Token Madness ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: The Original ,
Monopoly: Philadelphia Edition ,
Banco Imobiliário Mundo ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: 65th Anniversary 1935-2000 ,
Millionaire ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
모노폴리 ,
Monopoly: 1935 Retro ,
Compact Monopoly ,
大富翁/强手棋 ,
모노폴리 클래식 ,
Monopolio ,
Monopoly: KeyChain Edition ,
Monopoly: Standard Tunisian ,
Μονοπώλιο ,
Monopoly: Deluxe Anniversary Edition ,
Monopoli ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Banco Imobiliário: Luxo ,
Metropoli ,
Monopoly (Madrid/Barcelona) ,
모노폴리 넘버 원 ,
Monopoly: 50th Anniversary Edition ,
Monopoly: 70th Anniversary Edition ,
Monopoly: South African Edition ,
Monopoly: Νοσταλγία ,
Monopoly: Greek Nostalgia Wooden Edition ,
Москва ,
Monopoly: 85th Anniversary Edition ,
Ålborg på spil ,
Millionær ,
Monopoli: Edizione Europea ,
Monopol De Luxe ,
Cờ Phú Ông ,
Monopoly: 25th Anniversary
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118