Monopoly (1935)
Temps de jeu: 180
Age min.: 8
Joueurs: 2 - 8
Editeur: Winning Solutions (WS Game Company), (Unknown), Funskool Games, Schtelber, Franz Schmidt, Smeets & Schippers, Damm / Egmont, John Waddington Ltd., Metrotoy, Editrice Giochi, Klee, John Sands Pty Ltd, JinLiLai, Kasco Industries, Manhattan Agencies, Miro Company, Barnes & Noble, Inspiration tv network, MIKA, Zontik Games, Aurimagic, Parker Spiele, General Mills, Toltoys, ASS Altenburger Spielkarten, Estrela, Tomy, The Swan Press Limited, Johannesburg, PanGraf, Alga, Epoch Co., Ltd., MB Juegos, Remoundo, (Self-Published), NeoTroy Games, The Op Games, A. F. Tompson & Son Ltd., Majora, Globetrade, Kod Kod, Tilsit, Clipper, Kuvataide, Åhlén & Åkerlund, Parker Brothers, Hasbro, Leaping Dog, Korea Boardgames, Tomy Company, Ltd. (Takara Tomy), Hanayama, deSka, Super Impulse, Borras Plana S.A., Waddingtons, Brohm-Parker-Spiele, Winning Moves Games (USA), Oy Fenno-Alga Ab, Schmidt Spiele, Edwards Dunlop And Company Limited, Carlit, Altap, Nýja leikfangagerðin, Nilco S.A.
Concepteurs: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistes: Edison Girard, (Uncredited), Charles Darrow
Mécaniques: Roll / Spin and Move, Income, Auction: English, Trading, Lose a Turn, Set Collection, Auction / Bidding, Track Movement, Loans, Player Elimination, Ownership
Age min.: 8
Joueurs: 2 - 8
Editeur: Winning Solutions (WS Game Company), (Unknown), Funskool Games, Schtelber, Franz Schmidt, Smeets & Schippers, Damm / Egmont, John Waddington Ltd., Metrotoy, Editrice Giochi, Klee, John Sands Pty Ltd, JinLiLai, Kasco Industries, Manhattan Agencies, Miro Company, Barnes & Noble, Inspiration tv network, MIKA, Zontik Games, Aurimagic, Parker Spiele, General Mills, Toltoys, ASS Altenburger Spielkarten, Estrela, Tomy, The Swan Press Limited, Johannesburg, PanGraf, Alga, Epoch Co., Ltd., MB Juegos, Remoundo, (Self-Published), NeoTroy Games, The Op Games, A. F. Tompson & Son Ltd., Majora, Globetrade, Kod Kod, Tilsit, Clipper, Kuvataide, Åhlén & Åkerlund, Parker Brothers, Hasbro, Leaping Dog, Korea Boardgames, Tomy Company, Ltd. (Takara Tomy), Hanayama, deSka, Super Impulse, Borras Plana S.A., Waddingtons, Brohm-Parker-Spiele, Winning Moves Games (USA), Oy Fenno-Alga Ab, Schmidt Spiele, Edwards Dunlop And Company Limited, Carlit, Altap, Nýja leikfangagerðin, Nilco S.A.
Concepteurs: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistes: Edison Girard, (Uncredited), Charles Darrow
Mécaniques: Roll / Spin and Move, Income, Auction: English, Trading, Lose a Turn, Set Collection, Auction / Bidding, Track Movement, Loans, Player Elimination, Ownership
Afficher la description Afficher les commentaires Tendance des prix
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Nous n'avons actuellement aucune donnée de prix pour ce jeu.
Ce jeu n'est actuellement pas échangé sur la place de marché:
Ce jeu n'est actuellement pas listé sur la place de marché. Si vous voulez vendre le vôtre, veuillez l'ajouter à la place de marché.
Place de marché
Le jeu a également été publié sous ces noms:
大富翁/强手棋 ,
Μονοπώλιο ,
Monopoly ,
Monopoly: Swiss Edition ,
Metropoli ,
Monopoli ,
モノポリー ,
Sandnesspillet ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Banco Imobiliário Brasil ,
Monopoly: Standard Tunisian ,
Москва ,
La Gran Capital ,
Монополия ,
Stavangerspillet ,
Banco Imobiliário: Luxo ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Kleppspelet ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Νοσταλγία ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly: Premier 70th Anniversary Edition ,
World's Smallest Monopoly ,
모노폴리 클래식 ,
Monopolio ,
Monopoly: 25th Anniversary ,
Gute Reise Monopoly ,
Monopoly: 1935 Retro ,
Monopoli: Edizione Europea ,
Monopoly: 1935 Deluxe ,
Millionær ,
Monopoly: South African Edition ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: General Mills Collector's Edition ,
Cờ Tỷ Phú ,
Monopol De Luxe ,
Orkdalspillet ,
Monopoly: KeyChain Edition ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: The Original ,
Beuru Mabeul ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: Lietuva ,
Monopol ,
Monopol de Luxe ,
Compact Monopoly ,
Monopoly: Token Madness ,
Monopoly 60 ,
Monopoly Heute 2006 ,
Monopoly: 70th Anniversary Edition ,
Monopoly: 80th anniversary edition 1935–2015 ,
Banco Imobiliário ,
Ålborg på spil ,
Millionaire ,
Banco Imobiliário Mundo ,
Monopoly houten editie ,
Monopoly: 85th Anniversary Edition ,
Mr. Paploo Millioner ,
מונופול קלאסי ,
מונופול ,
Deluxe Monopoly ,
Monopoly: Swedish ,
Monopoly: 70ste verjaardagseditie ,
Monopoly (Madrid/Barcelona) ,
Cờ Phú Ông ,
Monopoly: Philadelphia Edition ,
모노폴리 ,
Monopoly: Edizione Nostalgia ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
모노폴리 넘버 원
Jeux liés
ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118