Monopoly (1935)
Spielzeit: 180
Min. Alter: 8
Spieler: 2 - 8
Verlag: Borras Plana S.A., Alga, JinLiLai, NeoTroy Games, A. F. Tompson & Son Ltd., Clipper, Kasco Industries, Nýja leikfangagerðin, Toltoys, MIKA, Hasbro, Winning Solutions (WS Game Company), deSka, Schmidt Spiele, Damm / Egmont, Parker Spiele, Nilco S.A., Smeets & Schippers, Waddingtons, Majora, Oy Fenno-Alga Ab, Zontik Games, Carlit, Metrotoy, PanGraf, Edwards Dunlop And Company Limited, (Self-Published), Franz Schmidt, Tomy Company, Ltd. (Takara Tomy), Funskool Games, Åhlén & Åkerlund, Parker Brothers, Klee, MB Juegos, ASS Altenburger Spielkarten, Kod Kod, Aurimagic, Tilsit, Tomy, Inspiration tv network, John Sands Pty Ltd, Manhattan Agencies, Epoch Co., Ltd., Hanayama, (Unknown), The Swan Press Limited, Johannesburg, Kuvataide, Barnes & Noble, Globetrade, The Op Games, Super Impulse, John Waddington Ltd., Leaping Dog, Remoundo, Editrice Giochi, Korea Boardgames, Miro Company, Brohm-Parker-Spiele, General Mills, Winning Moves Games (USA), Schtelber, Estrela, Altap
Designer: Charles Darrow, Elizabeth J. Magie (Phillips)
Künstler: Edison Girard, Charles Darrow, (Uncredited)
Mechaniken: Roll / Spin and Move, Loans, Player Elimination, Set Collection, Trading, Income, Track Movement, Ownership, Auction / Bidding, Lose a Turn, Auction: English
Min. Alter: 8
Spieler: 2 - 8
Verlag: Borras Plana S.A., Alga, JinLiLai, NeoTroy Games, A. F. Tompson & Son Ltd., Clipper, Kasco Industries, Nýja leikfangagerðin, Toltoys, MIKA, Hasbro, Winning Solutions (WS Game Company), deSka, Schmidt Spiele, Damm / Egmont, Parker Spiele, Nilco S.A., Smeets & Schippers, Waddingtons, Majora, Oy Fenno-Alga Ab, Zontik Games, Carlit, Metrotoy, PanGraf, Edwards Dunlop And Company Limited, (Self-Published), Franz Schmidt, Tomy Company, Ltd. (Takara Tomy), Funskool Games, Åhlén & Åkerlund, Parker Brothers, Klee, MB Juegos, ASS Altenburger Spielkarten, Kod Kod, Aurimagic, Tilsit, Tomy, Inspiration tv network, John Sands Pty Ltd, Manhattan Agencies, Epoch Co., Ltd., Hanayama, (Unknown), The Swan Press Limited, Johannesburg, Kuvataide, Barnes & Noble, Globetrade, The Op Games, Super Impulse, John Waddington Ltd., Leaping Dog, Remoundo, Editrice Giochi, Korea Boardgames, Miro Company, Brohm-Parker-Spiele, General Mills, Winning Moves Games (USA), Schtelber, Estrela, Altap
Designer: Charles Darrow, Elizabeth J. Magie (Phillips)
Künstler: Edison Girard, Charles Darrow, (Uncredited)
Mechaniken: Roll / Spin and Move, Loans, Player Elimination, Set Collection, Trading, Income, Track Movement, Ownership, Auction / Bidding, Lose a Turn, Auction: English
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Ålborg på spil ,
Cờ Phú Ông ,
Monopoly: Standard Tunisian ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly Heute 2006 ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoli: Edizione Europea ,
Monopoly: Lietuva ,
Monopol ,
Monopoly: Swedish ,
Monopoly: Token Madness ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoli ,
Millionaire ,
Monopoly: Swiss Edition ,
Millionær ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Orkdalspillet ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: KeyChain Edition ,
Banco Imobiliário: Luxo ,
Monopoly: Νοσταλγία ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: The Original ,
모노폴리 넘버 원 ,
Monopoly: 50th Anniversary Edition ,
Mr. Paploo Millioner ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: Edizione Nostalgia ,
Deluxe Monopoly ,
Монополия ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: Nostalgia Wooden Box ,
Cờ Tỷ Phú ,
Monopoly houten editie ,
מונופול קלאסי ,
Beuru Mabeul ,
La Gran Capital ,
Gute Reise Monopoly ,
모노폴리 ,
Monopoly: 1935 Retro ,
Banco Imobiliário ,
Monopoly: General Mills Collector's Edition ,
Sandnesspillet ,
Banco Imobiliário Brasil ,
Monopoly (Madrid/Barcelona) ,
Monopoly: South African Edition ,
Monopolio ,
Monopoly: 1935 Deluxe ,
モノポリー ,
Monopoly: 80th anniversary edition 1935–2015 ,
Μονοπώλιο ,
Monopoly ,
Monopoly: 65th Anniversary 1935-2000 ,
Banco Imobiliário Mundo ,
Metropoli ,
大富翁/强手棋 ,
Monopoly: 25th Anniversary ,
Monopol De Luxe ,
Monopoly: Greek Nostalgia Wooden Edition ,
Kleppspelet ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: 85th Anniversary Edition ,
Monopol de Luxe ,
Monopoly 60 ,
Monopoly: 70th Anniversary Edition ,
Stavangerspillet ,
World's Smallest Monopoly ,
Monopoly: Philadelphia Edition ,
מונופול ,
Compact Monopoly ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Москва ,
모노폴리 클래식
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118