Monopoly (1935)
Temps de jeu: 180
Age min.: 8
Joueurs: 2 - 8
Editeur: Klee, Winning Moves Games (USA), John Waddington Ltd., MB Juegos, Estrela, Åhlén & Åkerlund, Funskool Games, Epoch Co., Ltd., Parker Brothers, The Op Games, Leaping Dog, Edwards Dunlop And Company Limited, Aurimagic, Altap, Barnes & Noble, Tomy, Schtelber, Schmidt Spiele, Parker Spiele, Brohm-Parker-Spiele, Tilsit, (Self-Published), Globetrade, Kod Kod, Hanayama, Borras Plana S.A., Super Impulse, Manhattan Agencies, PanGraf, Oy Fenno-Alga Ab, Korea Boardgames, Smeets & Schippers, Winning Solutions (WS Game Company), Zontik Games, Nýja leikfangagerðin, MIKA, Tomy Company, Ltd. (Takara Tomy), Editrice Giochi, Kasco Industries, NeoTroy Games, deSka, Carlit, Waddingtons, Damm / Egmont, Nilco S.A., Inspiration tv network, ASS Altenburger Spielkarten, Miro Company, Alga, JinLiLai, Metrotoy, Remoundo, Clipper, John Sands Pty Ltd, Hasbro, Majora, Toltoys, (Unknown), Franz Schmidt, A. F. Tompson & Son Ltd., The Swan Press Limited, Johannesburg, General Mills, Kuvataide
Concepteurs: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistes: (Uncredited), Charles Darrow, Edison Girard
Mécaniques: Auction: English, Trading, Loans, Roll / Spin and Move, Player Elimination, Lose a Turn, Ownership, Income, Set Collection, Track Movement, Auction / Bidding
Age min.: 8
Joueurs: 2 - 8
Editeur: Klee, Winning Moves Games (USA), John Waddington Ltd., MB Juegos, Estrela, Åhlén & Åkerlund, Funskool Games, Epoch Co., Ltd., Parker Brothers, The Op Games, Leaping Dog, Edwards Dunlop And Company Limited, Aurimagic, Altap, Barnes & Noble, Tomy, Schtelber, Schmidt Spiele, Parker Spiele, Brohm-Parker-Spiele, Tilsit, (Self-Published), Globetrade, Kod Kod, Hanayama, Borras Plana S.A., Super Impulse, Manhattan Agencies, PanGraf, Oy Fenno-Alga Ab, Korea Boardgames, Smeets & Schippers, Winning Solutions (WS Game Company), Zontik Games, Nýja leikfangagerðin, MIKA, Tomy Company, Ltd. (Takara Tomy), Editrice Giochi, Kasco Industries, NeoTroy Games, deSka, Carlit, Waddingtons, Damm / Egmont, Nilco S.A., Inspiration tv network, ASS Altenburger Spielkarten, Miro Company, Alga, JinLiLai, Metrotoy, Remoundo, Clipper, John Sands Pty Ltd, Hasbro, Majora, Toltoys, (Unknown), Franz Schmidt, A. F. Tompson & Son Ltd., The Swan Press Limited, Johannesburg, General Mills, Kuvataide
Concepteurs: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistes: (Uncredited), Charles Darrow, Edison Girard
Mécaniques: Auction: English, Trading, Loans, Roll / Spin and Move, Player Elimination, Lose a Turn, Ownership, Income, Set Collection, Track Movement, Auction / Bidding
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Le jeu a également été publié sous ces noms:
Monopoly: 80th anniversary edition 1935–2015 ,
Orkdalspillet ,
Monopoli: Edizione Europea ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Greek Nostalgia Wooden Edition ,
모노폴리 클래식 ,
Monopoly: 1935 Retro ,
Monopoly: Standard Tunisian ,
Μονοπώλιο ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: South African Edition ,
Monopoly: 25th Anniversary ,
מונופול ,
Monopoly (Madrid/Barcelona) ,
Monopoly: Deluxe Anniversary Edition ,
Cờ Tỷ Phú ,
Monopoly: 50th Anniversary Edition ,
Beuru Mabeul ,
Metropoli ,
Monopoly 60 ,
Monopol ,
Monopoly: General Mills Collector's Edition ,
Monopoly Edición Limitada (caja de madera) ,
Stavangerspillet ,
מונופול קלאסי ,
Monopoly: 65th Anniversary 1935-2000 ,
모노폴리 넘버 원 ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: Token Madness ,
Mr. Paploo Millioner ,
モノポリー ,
Монополия ,
Monopoly: 1935 Deluxe ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
La Gran Capital ,
Monopoly: Edizione Nostalgia ,
Banco Imobiliário Brasil ,
Monopoly: Nostalgia Wooden Box ,
Banco Imobiliário Mundo ,
Monopol de Luxe ,
Monopoly: Lietuva ,
Ålborg på spil ,
Monopoly: 70th Anniversary Edition ,
모노폴리 ,
Monopoly ,
Monopol De Luxe ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Banco Imobiliário ,
Monopoly: The Original ,
Москва ,
Monopoly houten editie ,
Sandnesspillet ,
Monopoly: Philadelphia Edition ,
Monopoly: Νοσταλγία ,
Monopoly: Swedish ,
大富翁/强手棋 ,
Compact Monopoly ,
Millionær ,
Monopolio ,
Kleppspelet ,
Monopoly: KeyChain Edition ,
Banco Imobiliário: Luxo ,
Cờ Phú Ông ,
Deluxe Monopoly ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Swiss Edition ,
Gute Reise Monopoly ,
World's Smallest Monopoly ,
Monopoli ,
Monopoly Heute 2006 ,
Millionaire ,
Monopoly: 70ste verjaardagseditie
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118