Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Kuvataide, PanGraf, MB Juegos, Korea Boardgames, Winning Solutions (WS Game Company), Globetrade, Inspiration tv network, General Mills, ASS Altenburger Spielkarten, Åhlén & Åkerlund, Edwards Dunlop And Company Limited, Editrice Giochi, The Swan Press Limited, Johannesburg, Schtelber, Barnes & Noble, (Unknown), NeoTroy Games, deSka, Schmidt Spiele, Remoundo, Parker Brothers, Toltoys, Epoch Co., Ltd., Kasco Industries, Tilsit, JinLiLai, Zontik Games, Klee, John Waddington Ltd., Smeets & Schippers, Franz Schmidt, Brohm-Parker-Spiele, (Self-Published), Borras Plana S.A., Winning Moves Games (USA), Carlit, MIKA, A. F. Tompson & Son Ltd., Majora, Leaping Dog, Parker Spiele, Damm / Egmont, Nýja leikfangagerðin, Funskool Games, Super Impulse, Aurimagic, Estrela, Altap, Metrotoy, Miro Company, Manhattan Agencies, Hasbro, John Sands Pty Ltd, Alga, Clipper, Waddingtons, The Op Games, Oy Fenno-Alga Ab, Tomy, Tomy Company, Ltd. (Takara Tomy), Kod Kod, Hanayama, Nilco S.A.
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Auction / Bidding, Track Movement, Player Elimination, Income, Auction: English, Ownership, Trading, Lose a Turn, Roll / Spin and Move, Set Collection, Loans
Min. Age: 8
Players: 2 - 8
Publisher: Kuvataide, PanGraf, MB Juegos, Korea Boardgames, Winning Solutions (WS Game Company), Globetrade, Inspiration tv network, General Mills, ASS Altenburger Spielkarten, Åhlén & Åkerlund, Edwards Dunlop And Company Limited, Editrice Giochi, The Swan Press Limited, Johannesburg, Schtelber, Barnes & Noble, (Unknown), NeoTroy Games, deSka, Schmidt Spiele, Remoundo, Parker Brothers, Toltoys, Epoch Co., Ltd., Kasco Industries, Tilsit, JinLiLai, Zontik Games, Klee, John Waddington Ltd., Smeets & Schippers, Franz Schmidt, Brohm-Parker-Spiele, (Self-Published), Borras Plana S.A., Winning Moves Games (USA), Carlit, MIKA, A. F. Tompson & Son Ltd., Majora, Leaping Dog, Parker Spiele, Damm / Egmont, Nýja leikfangagerðin, Funskool Games, Super Impulse, Aurimagic, Estrela, Altap, Metrotoy, Miro Company, Manhattan Agencies, Hasbro, John Sands Pty Ltd, Alga, Clipper, Waddingtons, The Op Games, Oy Fenno-Alga Ab, Tomy, Tomy Company, Ltd. (Takara Tomy), Kod Kod, Hanayama, Nilco S.A.
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Auction / Bidding, Track Movement, Player Elimination, Income, Auction: English, Ownership, Trading, Lose a Turn, Roll / Spin and Move, Set Collection, Loans
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Millionaire ,
Beuru Mabeul ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly houten editie ,
מונופול ,
Monopoli ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: Lietuva ,
Stavangerspillet ,
Monopoly: Νοσταλγία ,
Gute Reise Monopoly ,
Monopoly ,
Monopoly: Edizione Nostalgia ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly: Token Madness ,
מונופול קלאסי ,
Μονοπώλιο ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Mr. Paploo Millioner ,
Deluxe Monopoly ,
Monopoly: Standard Tunisian ,
Москва ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Millionær ,
大富翁/强手棋 ,
Banco Imobiliário Brasil ,
Monopoly: 70th Anniversary Edition ,
Monopoly: KeyChain Edition ,
모노폴리 넘버 원 ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopol de Luxe ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Banco Imobiliário Mundo ,
Monopoly: 1935 Retro ,
Monopoly: 85th Anniversary Edition ,
Monopoly: 1935 Deluxe ,
Banco Imobiliário: Luxo ,
Monopoli: Edizione Europea ,
Cờ Phú Ông ,
World's Smallest Monopoly ,
Ålborg på spil ,
Монополия ,
Monopol ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Greek Nostalgia Wooden Edition ,
Metropoli ,
모노폴리 클래식 ,
Monopoly Heute 2006 ,
Monopoly: 25th Anniversary ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: General Mills Collector's Edition ,
Banco Imobiliário ,
Compact Monopoly ,
Monopoly: Premier 70th Anniversary Edition ,
Monopol De Luxe ,
Monopoly: South African Edition ,
Sandnesspillet ,
모노폴리 ,
モノポリー ,
Monopoly 60 ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: The Original ,
Monopoly: Philadelphia Edition ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: Swiss Edition ,
Monopoly: Swedish ,
La Gran Capital ,
Kleppspelet ,
Monopoly: 50th Anniversary Edition ,
Cờ Tỷ Phú ,
Monopoly (Madrid/Barcelona) ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopolio ,
Orkdalspillet
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118