Monopoly (1935)
Tiempo de Juego: 180
Edad Mínima: 8
Jugadores: 2 - 8
Editor: Damm / Egmont, Tomy, Kasco Industries, Brohm-Parker-Spiele, Funskool Games, Nýja leikfangagerðin, Barnes & Noble, Kuvataide, deSka, Epoch Co., Ltd., The Op Games, Zontik Games, Carlit, Inspiration tv network, Super Impulse, Remoundo, Smeets & Schippers, Kod Kod, Majora, Aurimagic, Estrela, PanGraf, ASS Altenburger Spielkarten, John Waddington Ltd., Editrice Giochi, (Unknown), The Swan Press Limited, Johannesburg, Franz Schmidt, Schmidt Spiele, Korea Boardgames, Klee, Oy Fenno-Alga Ab, NeoTroy Games, Globetrade, Manhattan Agencies, John Sands Pty Ltd, Alga, Waddingtons, Hasbro, Schtelber, Winning Solutions (WS Game Company), Borras Plana S.A., Hanayama, JinLiLai, Clipper, Winning Moves Games (USA), Parker Spiele, Edwards Dunlop And Company Limited, Nilco S.A., Leaping Dog, Miro Company, A. F. Tompson & Son Ltd., MB Juegos, Parker Brothers, Tomy Company, Ltd. (Takara Tomy), (Self-Published), Toltoys, MIKA, General Mills, Tilsit, Metrotoy, Altap, Åhlén & Åkerlund
Diseñadores: Elizabeth J. Magie (Phillips), Charles Darrow
Artistas: Charles Darrow, (Uncredited), Edison Girard
Mecánicas: Auction / Bidding, Loans, Auction: English, Track Movement, Lose a Turn, Trading, Income, Player Elimination, Ownership, Set Collection, Roll / Spin and Move
Edad Mínima: 8
Jugadores: 2 - 8
Editor: Damm / Egmont, Tomy, Kasco Industries, Brohm-Parker-Spiele, Funskool Games, Nýja leikfangagerðin, Barnes & Noble, Kuvataide, deSka, Epoch Co., Ltd., The Op Games, Zontik Games, Carlit, Inspiration tv network, Super Impulse, Remoundo, Smeets & Schippers, Kod Kod, Majora, Aurimagic, Estrela, PanGraf, ASS Altenburger Spielkarten, John Waddington Ltd., Editrice Giochi, (Unknown), The Swan Press Limited, Johannesburg, Franz Schmidt, Schmidt Spiele, Korea Boardgames, Klee, Oy Fenno-Alga Ab, NeoTroy Games, Globetrade, Manhattan Agencies, John Sands Pty Ltd, Alga, Waddingtons, Hasbro, Schtelber, Winning Solutions (WS Game Company), Borras Plana S.A., Hanayama, JinLiLai, Clipper, Winning Moves Games (USA), Parker Spiele, Edwards Dunlop And Company Limited, Nilco S.A., Leaping Dog, Miro Company, A. F. Tompson & Son Ltd., MB Juegos, Parker Brothers, Tomy Company, Ltd. (Takara Tomy), (Self-Published), Toltoys, MIKA, General Mills, Tilsit, Metrotoy, Altap, Åhlén & Åkerlund
Diseñadores: Elizabeth J. Magie (Phillips), Charles Darrow
Artistas: Charles Darrow, (Uncredited), Edison Girard
Mecánicas: Auction / Bidding, Loans, Auction: English, Track Movement, Lose a Turn, Trading, Income, Player Elimination, Ownership, Set Collection, Roll / Spin and Move
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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El juego también se publicó con estos nombres:
Monopol De Luxe ,
Banco Imobiliário Brasil ,
Monopoly: The Original ,
Sandnesspillet ,
Monopoly: Lietuva ,
Москва ,
大富翁/强手棋 ,
מונופול קלאסי ,
Monopoly: Edizione Nostalgia ,
Monopoly: 50th Anniversary Edition ,
Monopoly Edición Limitada (caja de madera) ,
모노폴리 ,
Monopoly: Νοσταλγία ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Swedish ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: Swiss Edition ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopol de Luxe ,
Monopoly ,
Mr. Paploo Millioner ,
Monopoly: 80th anniversary edition 1935–2015 ,
Stavangerspillet ,
Monopoly 60 ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly (Madrid/Barcelona) ,
Монополия ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Standard Tunisian ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: 25th Anniversary ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: General Mills Collector's Edition ,
La Gran Capital ,
Monopoly: 85th Anniversary Edition ,
World's Smallest Monopoly ,
Gute Reise Monopoly ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
מונופול ,
Compact Monopoly ,
Μονοπώλιο ,
모노폴리 클래식 ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: KeyChain Edition ,
Banco Imobiliário ,
Monopoli: Edizione Europea ,
Monopoly: Nostalgia Wooden Box ,
Beuru Mabeul ,
Monopoli ,
Monopoly: 1935 Retro ,
Monopoly: Token Madness ,
Banco Imobiliário Mundo ,
Cờ Tỷ Phú ,
Monopolio ,
Deluxe Monopoly ,
Millionaire ,
Monopoly: 70ste verjaardagseditie ,
Cờ Phú Ông ,
Monopoly: 70th Anniversary Edition ,
Orkdalspillet ,
モノポリー ,
Metropoli ,
Kleppspelet ,
Monopoly: Philadelphia Edition ,
Monopoly: 1935 Deluxe ,
Ålborg på spil ,
모노폴리 넘버 원 ,
Monopoly houten editie ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopol ,
Banco Imobiliário: Luxo ,
Monopoly Heute 2006 ,
Millionær ,
Monopoly: South African Edition
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118