Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Åhlén & Åkerlund, Smeets & Schippers, Winning Moves Games (USA), Clipper, General Mills, (Self-Published), MIKA, Kuvataide, Epoch Co., Ltd., Kasco Industries, Klee, Tomy Company, Ltd. (Takara Tomy), Borras Plana S.A., A. F. Tompson & Son Ltd., Damm / Egmont, Kod Kod, Parker Spiele, Funskool Games, Schmidt Spiele, Barnes & Noble, Aurimagic, Remoundo, Hanayama, Nilco S.A., Alga, Inspiration tv network, ASS Altenburger Spielkarten, Oy Fenno-Alga Ab, Altap, NeoTroy Games, Carlit, Brohm-Parker-Spiele, Miro Company, Schtelber, Leaping Dog, Franz Schmidt, Parker Brothers, Editrice Giochi, The Swan Press Limited, Johannesburg, Hasbro, deSka, Estrela, Winning Solutions (WS Game Company), Zontik Games, Waddingtons, Manhattan Agencies, Tilsit, Metrotoy, The Op Games, Edwards Dunlop And Company Limited, PanGraf, Globetrade, John Sands Pty Ltd, Super Impulse, MB Juegos, Toltoys, Nýja leikfangagerðin, JinLiLai, (Unknown), John Waddington Ltd., Tomy, Majora, Korea Boardgames
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: (Uncredited), Charles Darrow, Edison Girard
Mechanics: Auction / Bidding, Lose a Turn, Income, Loans, Player Elimination, Trading, Track Movement, Auction: English, Roll / Spin and Move, Ownership, Set Collection
Min. Age: 8
Players: 2 - 8
Publisher: Åhlén & Åkerlund, Smeets & Schippers, Winning Moves Games (USA), Clipper, General Mills, (Self-Published), MIKA, Kuvataide, Epoch Co., Ltd., Kasco Industries, Klee, Tomy Company, Ltd. (Takara Tomy), Borras Plana S.A., A. F. Tompson & Son Ltd., Damm / Egmont, Kod Kod, Parker Spiele, Funskool Games, Schmidt Spiele, Barnes & Noble, Aurimagic, Remoundo, Hanayama, Nilco S.A., Alga, Inspiration tv network, ASS Altenburger Spielkarten, Oy Fenno-Alga Ab, Altap, NeoTroy Games, Carlit, Brohm-Parker-Spiele, Miro Company, Schtelber, Leaping Dog, Franz Schmidt, Parker Brothers, Editrice Giochi, The Swan Press Limited, Johannesburg, Hasbro, deSka, Estrela, Winning Solutions (WS Game Company), Zontik Games, Waddingtons, Manhattan Agencies, Tilsit, Metrotoy, The Op Games, Edwards Dunlop And Company Limited, PanGraf, Globetrade, John Sands Pty Ltd, Super Impulse, MB Juegos, Toltoys, Nýja leikfangagerðin, JinLiLai, (Unknown), John Waddington Ltd., Tomy, Majora, Korea Boardgames
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: (Uncredited), Charles Darrow, Edison Girard
Mechanics: Auction / Bidding, Lose a Turn, Income, Loans, Player Elimination, Trading, Track Movement, Auction: English, Roll / Spin and Move, Ownership, Set Collection
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Deluxe Monopoly ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: 25th Anniversary ,
모노폴리 ,
Gute Reise Monopoly ,
Monopoli: Edizione Europea ,
Monopoly: 65th Anniversary 1935-2000 ,
Μονοπώλιο ,
モノポリー ,
Cờ Tỷ Phú ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Edizione Nostalgia ,
Monopoly: General Mills Collector's Edition ,
Millionær ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
מונופול קלאסי ,
Kleppspelet ,
Banco Imobiliário: Luxo ,
Москва ,
Monopoly: Standard Tunisian ,
Monopol ,
מונופול ,
Monopoly: Swedish ,
Cờ Phú Ông ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Lietuva ,
Monopoly: 85th Anniversary Edition ,
모노폴리 클래식 ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: Philadelphia Edition ,
Monopol de Luxe ,
Monopoly ,
大富翁/强手棋 ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: Greek Nostalgia Wooden Edition ,
Banco Imobiliário Brasil ,
Metropoli ,
Compact Monopoly ,
Millionaire ,
Beuru Mabeul ,
Monopoly: 1935 Deluxe ,
Monopoly: The Original ,
Monopoly 60 ,
Monopoly: Premier 70th Anniversary Edition ,
Orkdalspillet ,
Banco Imobiliário Mundo ,
Monopoli ,
Monopolio ,
Monopol De Luxe ,
Monopoly: Swiss Edition ,
Monopoly houten editie ,
Monopoly: Token Madness ,
Monopoly: 70th Anniversary Edition ,
Monopoly Edición Limitada (caja de madera) ,
모노폴리 넘버 원 ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: 1935 Retro ,
Monopoly: South African Edition ,
Монополия ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Nostalgia Tin BoxEdition ,
La Gran Capital ,
Mr. Paploo Millioner ,
Stavangerspillet ,
Monopoly: KeyChain Edition ,
Banco Imobiliário ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Nostalgia Wooden Box ,
Ålborg på spil ,
Monopoly Heute 2006 ,
Monopoly: Νοσταλγία ,
Sandnesspillet ,
Monopoly (Madrid/Barcelona) ,
World's Smallest Monopoly
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118