Monopoly (1935)
Spielzeit: 180
Min. Alter: 8
Spieler: 2 - 8
Verlag: PanGraf, Globetrade, A. F. Tompson & Son Ltd., Metrotoy, Estrela, The Op Games, Korea Boardgames, Borras Plana S.A., Epoch Co., Ltd., Carlit, deSka, Altap, Waddingtons, Schtelber, John Waddington Ltd., Parker Brothers, MB Juegos, NeoTroy Games, Leaping Dog, John Sands Pty Ltd, JinLiLai, Brohm-Parker-Spiele, Franz Schmidt, Parker Spiele, Klee, Tomy, Aurimagic, Schmidt Spiele, Smeets & Schippers, Manhattan Agencies, Kod Kod, Majora, Zontik Games, Editrice Giochi, Toltoys, Tilsit, Nýja leikfangagerðin, Kasco Industries, Tomy Company, Ltd. (Takara Tomy), Remoundo, Hasbro, Winning Moves Games (USA), Oy Fenno-Alga Ab, Inspiration tv network, Damm / Egmont, ASS Altenburger Spielkarten, Funskool Games, MIKA, Kuvataide, Nilco S.A., Barnes & Noble, Alga, Hanayama, Clipper, Super Impulse, (Unknown), Edwards Dunlop And Company Limited, Miro Company, Åhlén & Åkerlund, (Self-Published), Winning Solutions (WS Game Company), General Mills, The Swan Press Limited, Johannesburg
Designer: Charles Darrow, Elizabeth J. Magie (Phillips)
Künstler: (Uncredited), Charles Darrow, Edison Girard
Mechaniken: Track Movement, Auction / Bidding, Loans, Trading, Roll / Spin and Move, Set Collection, Auction: English, Player Elimination, Lose a Turn, Income, Ownership
Min. Alter: 8
Spieler: 2 - 8
Verlag: PanGraf, Globetrade, A. F. Tompson & Son Ltd., Metrotoy, Estrela, The Op Games, Korea Boardgames, Borras Plana S.A., Epoch Co., Ltd., Carlit, deSka, Altap, Waddingtons, Schtelber, John Waddington Ltd., Parker Brothers, MB Juegos, NeoTroy Games, Leaping Dog, John Sands Pty Ltd, JinLiLai, Brohm-Parker-Spiele, Franz Schmidt, Parker Spiele, Klee, Tomy, Aurimagic, Schmidt Spiele, Smeets & Schippers, Manhattan Agencies, Kod Kod, Majora, Zontik Games, Editrice Giochi, Toltoys, Tilsit, Nýja leikfangagerðin, Kasco Industries, Tomy Company, Ltd. (Takara Tomy), Remoundo, Hasbro, Winning Moves Games (USA), Oy Fenno-Alga Ab, Inspiration tv network, Damm / Egmont, ASS Altenburger Spielkarten, Funskool Games, MIKA, Kuvataide, Nilco S.A., Barnes & Noble, Alga, Hanayama, Clipper, Super Impulse, (Unknown), Edwards Dunlop And Company Limited, Miro Company, Åhlén & Åkerlund, (Self-Published), Winning Solutions (WS Game Company), General Mills, The Swan Press Limited, Johannesburg
Designer: Charles Darrow, Elizabeth J. Magie (Phillips)
Künstler: (Uncredited), Charles Darrow, Edison Girard
Mechaniken: Track Movement, Auction / Bidding, Loans, Trading, Roll / Spin and Move, Set Collection, Auction: English, Player Elimination, Lose a Turn, Income, Ownership
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Wir haben derzeit keine Preisdaten für dieses Spiel.
Dieses Spiel wird derzeit nicht auf dem Marktplatz gehandelt:
Dieses Spiel ist derzeit nicht auf dem Marktplatz gelistet. Wenn Du Deines verkaufen möchten, füge es bitte dem Marktplatz hinzu.
Marktplatz
Das Spiel wurde auch unter folgenden Namen veröffentlicht:
La Gran Capital ,
Monopoly: Standard Tunisian ,
Monopoly: Lietuva ,
모노폴리 넘버 원 ,
Monopoly: 70th Anniversary Edition ,
Monopol ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: Deluxe Anniversary Edition ,
Monopolio ,
Monopoly: 50th Anniversary Edition ,
Orkdalspillet ,
Monopoly Edición Limitada (caja de madera) ,
Монополия ,
Monopoly: South African Edition ,
Banco Imobiliário: Luxo ,
Compact Monopoly ,
Monopol De Luxe ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly 60 ,
Deluxe Monopoly ,
Monopoly: 1935 Deluxe ,
大富翁/强手棋 ,
Monopoly houten editie ,
Μονοπώλιο ,
Cờ Tỷ Phú ,
Kleppspelet ,
Monopoly Heute 2006 ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: The Original ,
Millionaire ,
מונופול קלאסי ,
Stavangerspillet ,
Metropoli ,
Monopoly: 1935 Retro ,
Monopoly: 70ste verjaardagseditie ,
Monopol de Luxe ,
Beuru Mabeul ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: Swedish ,
World's Smallest Monopoly ,
Monopoly: Philadelphia Edition ,
מונופול ,
Banco Imobiliário ,
Monopoly (Madrid/Barcelona) ,
モノポリー ,
Monopoly: Swiss Edition ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: 25th Anniversary ,
Monopoly: Νοσταλγία ,
Monopoli ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Token Madness ,
Millionær ,
Monopoly: KeyChain Edition ,
Cờ Phú Ông ,
Mr. Paploo Millioner ,
Monopoly ,
Москва ,
Monopoly: Edizione Nostalgia ,
Monopoly: General Mills Collector's Edition ,
Sandnesspillet ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Banco Imobiliário Mundo ,
모노폴리 클래식 ,
Banco Imobiliário Brasil ,
모노폴리 ,
Gute Reise Monopoly ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoli: Edizione Europea ,
Ålborg på spil
Ähnliche Spiele
ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118