Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Remoundo, Altap, Globetrade, Brohm-Parker-Spiele, Kasco Industries, Winning Moves Games (USA), (Self-Published), Clipper, Tomy, Kod Kod, Schtelber, NeoTroy Games, Hanayama, Estrela, Barnes & Noble, Super Impulse, The Swan Press Limited, Johannesburg, Tomy Company, Ltd. (Takara Tomy), Inspiration tv network, Hasbro, Funskool Games, MB Juegos, Aurimagic, Kuvataide, JinLiLai, A. F. Tompson & Son Ltd., Zontik Games, General Mills, Schmidt Spiele, Klee, Alga, Editrice Giochi, John Sands Pty Ltd, Borras Plana S.A., Carlit, ASS Altenburger Spielkarten, Leaping Dog, Nýja leikfangagerðin, Metrotoy, Nilco S.A., Smeets & Schippers, Franz Schmidt, MIKA, Damm / Egmont, Edwards Dunlop And Company Limited, Toltoys, Epoch Co., Ltd., Korea Boardgames, Winning Solutions (WS Game Company), deSka, Parker Spiele, Tilsit, Parker Brothers, Miro Company, The Op Games, Oy Fenno-Alga Ab, Waddingtons, (Unknown), Majora, Åhlén & Åkerlund, PanGraf, John Waddington Ltd., Manhattan Agencies
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Lose a Turn, Track Movement, Ownership, Auction: English, Set Collection, Roll / Spin and Move, Income, Player Elimination, Auction / Bidding, Trading, Loans
Min. Age: 8
Players: 2 - 8
Publisher: Remoundo, Altap, Globetrade, Brohm-Parker-Spiele, Kasco Industries, Winning Moves Games (USA), (Self-Published), Clipper, Tomy, Kod Kod, Schtelber, NeoTroy Games, Hanayama, Estrela, Barnes & Noble, Super Impulse, The Swan Press Limited, Johannesburg, Tomy Company, Ltd. (Takara Tomy), Inspiration tv network, Hasbro, Funskool Games, MB Juegos, Aurimagic, Kuvataide, JinLiLai, A. F. Tompson & Son Ltd., Zontik Games, General Mills, Schmidt Spiele, Klee, Alga, Editrice Giochi, John Sands Pty Ltd, Borras Plana S.A., Carlit, ASS Altenburger Spielkarten, Leaping Dog, Nýja leikfangagerðin, Metrotoy, Nilco S.A., Smeets & Schippers, Franz Schmidt, MIKA, Damm / Egmont, Edwards Dunlop And Company Limited, Toltoys, Epoch Co., Ltd., Korea Boardgames, Winning Solutions (WS Game Company), deSka, Parker Spiele, Tilsit, Parker Brothers, Miro Company, The Op Games, Oy Fenno-Alga Ab, Waddingtons, (Unknown), Majora, Åhlén & Åkerlund, PanGraf, John Waddington Ltd., Manhattan Agencies
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Lose a Turn, Track Movement, Ownership, Auction: English, Set Collection, Roll / Spin and Move, Income, Player Elimination, Auction / Bidding, Trading, Loans
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Monopoly: South African Edition ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly ,
Metropoli ,
Monopol De Luxe ,
Banco Imobiliário ,
Monopoly: The Original ,
Monopoly: Νοσταλγία ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly Edición Limitada (caja de madera) ,
Cờ Tỷ Phú ,
Monopoly: Nostalgia Wooden Box ,
Monopoly houten editie ,
Banco Imobiliário Brasil ,
Monopoly: Token Madness ,
מונופול קלאסי ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly Θησαυροι της Ελλαδας ,
Beuru Mabeul ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: 80th anniversary edition 1935–2015 ,
大富翁/强手棋 ,
Monopoly: 50th Anniversary Edition ,
Monopoly Heute 2006 ,
Banco Imobiliário Mundo ,
Monopolio ,
Москва ,
모노폴리 넘버 원 ,
Monopoly: 25th Anniversary ,
모노폴리 클래식 ,
모노폴리 ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Compact Monopoly ,
Monopoly: 1935 Deluxe ,
Monopoly: Standard Tunisian ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Kleppspelet ,
Monopol de Luxe ,
World's Smallest Monopoly ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Premier 70th Anniversary Edition ,
Монополия ,
Monopoly: Swedish ,
Monopoly: Swiss Edition ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Cờ Phú Ông ,
Monopoly: 70th Anniversary Edition ,
Monopoli: Edizione Europea ,
モノポリー ,
Monopoly: 1935 Retro ,
Monopoly: General Mills Collector's Edition ,
Sandnesspillet ,
מונופול ,
Deluxe Monopoly ,
Millionaire ,
La Gran Capital ,
Monopoly: Edizione Nostalgia ,
Μονοπώλιο ,
Monopoli ,
Monopoly (Madrid/Barcelona) ,
Monopoly: 85th Anniversary Edition ,
Ålborg på spil ,
Monopoly: KeyChain Edition ,
Millionær ,
Gute Reise Monopoly ,
Stavangerspillet ,
Mr. Paploo Millioner ,
Monopoly 60 ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Lietuva ,
Monopoly: Philadelphia Edition ,
Orkdalspillet ,
Monopol ,
Banco Imobiliário: Luxo ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118