Monopoly (1935)
Spielzeit: 180
Min. Alter: 8
Spieler: 2 - 8
Verlag: JinLiLai, Hanayama, Tomy, (Self-Published), Korea Boardgames, Kod Kod, Funskool Games, Klee, Winning Moves Games (USA), Leaping Dog, Alga, Manhattan Agencies, Epoch Co., Ltd., Damm / Egmont, Schmidt Spiele, Carlit, Åhlén & Åkerlund, deSka, Globetrade, Toltoys, PanGraf, Winning Solutions (WS Game Company), Edwards Dunlop And Company Limited, A. F. Tompson & Son Ltd., Schtelber, Aurimagic, John Waddington Ltd., Metrotoy, NeoTroy Games, Smeets & Schippers, Tomy Company, Ltd. (Takara Tomy), Inspiration tv network, Tilsit, Oy Fenno-Alga Ab, Super Impulse, Borras Plana S.A., Editrice Giochi, Miro Company, Parker Brothers, MIKA, Barnes & Noble, The Op Games, Kasco Industries, Hasbro, Nilco S.A., Altap, Franz Schmidt, Remoundo, ASS Altenburger Spielkarten, (Unknown), Parker Spiele, The Swan Press Limited, Johannesburg, Zontik Games, Majora, Estrela, Clipper, MB Juegos, Nýja leikfangagerðin, Waddingtons, Kuvataide, John Sands Pty Ltd, Brohm-Parker-Spiele, General Mills
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Künstler: Edison Girard, Charles Darrow, (Uncredited)
Mechaniken: Roll / Spin and Move, Set Collection, Lose a Turn, Auction / Bidding, Player Elimination, Loans, Auction: English, Ownership, Trading, Income, Track Movement
Min. Alter: 8
Spieler: 2 - 8
Verlag: JinLiLai, Hanayama, Tomy, (Self-Published), Korea Boardgames, Kod Kod, Funskool Games, Klee, Winning Moves Games (USA), Leaping Dog, Alga, Manhattan Agencies, Epoch Co., Ltd., Damm / Egmont, Schmidt Spiele, Carlit, Åhlén & Åkerlund, deSka, Globetrade, Toltoys, PanGraf, Winning Solutions (WS Game Company), Edwards Dunlop And Company Limited, A. F. Tompson & Son Ltd., Schtelber, Aurimagic, John Waddington Ltd., Metrotoy, NeoTroy Games, Smeets & Schippers, Tomy Company, Ltd. (Takara Tomy), Inspiration tv network, Tilsit, Oy Fenno-Alga Ab, Super Impulse, Borras Plana S.A., Editrice Giochi, Miro Company, Parker Brothers, MIKA, Barnes & Noble, The Op Games, Kasco Industries, Hasbro, Nilco S.A., Altap, Franz Schmidt, Remoundo, ASS Altenburger Spielkarten, (Unknown), Parker Spiele, The Swan Press Limited, Johannesburg, Zontik Games, Majora, Estrela, Clipper, MB Juegos, Nýja leikfangagerðin, Waddingtons, Kuvataide, John Sands Pty Ltd, Brohm-Parker-Spiele, General Mills
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Künstler: Edison Girard, Charles Darrow, (Uncredited)
Mechaniken: Roll / Spin and Move, Set Collection, Lose a Turn, Auction / Bidding, Player Elimination, Loans, Auction: English, Ownership, Trading, Income, Track Movement
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Monopoly: General Mills Collector's Edition ,
Μονοπώλιο ,
Москва ,
モノポリー ,
Millionaire ,
Monopoly: Deluxe Anniversary Edition ,
Monopoli: Edizione Europea ,
Millionær ,
Monopoly: Lietuva ,
모노폴리 ,
Ålborg på spil ,
Monopoly: South African Edition ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: Premier 70th Anniversary Edition ,
Banco Imobiliário: Luxo ,
מונופול קלאסי ,
Compact Monopoly ,
Monopoly: 70ste verjaardagseditie ,
Sandnesspillet ,
Cờ Tỷ Phú ,
Monopoly: Standard Tunisian ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly Heute 2006 ,
Beuru Mabeul ,
Monopoly houten editie ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: 85th Anniversary Edition ,
Deluxe Monopoly ,
Monopoli ,
Monopoly: The Original ,
Monopoly (Madrid/Barcelona) ,
World's Smallest Monopoly ,
Monopoly: Token Madness ,
Monopol de Luxe ,
모노폴리 넘버 원 ,
Mr. Paploo Millioner ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Edizione Nostalgia ,
Monopoly ,
La Gran Capital ,
Monopolio ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopol De Luxe ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Cờ Phú Ông ,
모노폴리 클래식 ,
Metropoli ,
Monopoly: KeyChain Edition ,
מונופול ,
Monopoly: 1935 Deluxe ,
Monopoly: 25th Anniversary ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly 60 ,
Monopoly: Philadelphia Edition ,
Монополия ,
Banco Imobiliário Mundo ,
Banco Imobiliário Brasil ,
Kleppspelet ,
Monopoly: 1935 Retro ,
Monopoly: Swedish ,
Monopoly Edición Limitada (caja de madera) ,
Monopol ,
Gute Reise Monopoly ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Orkdalspillet ,
Monopoly: 50th Anniversary Edition ,
Banco Imobiliário ,
Stavangerspillet ,
Monopoly: Swiss Edition ,
大富翁/强手棋 ,
Monopoly: Νοσταλγία
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118