Monopoly (1935)
Tempo de Jogo: 180
Idade Mín.: 8
Jogadores: 2 - 8
Editora: Manhattan Agencies, Aurimagic, Winning Solutions (WS Game Company), ASS Altenburger Spielkarten, John Sands Pty Ltd, Editrice Giochi, Schmidt Spiele, Tomy, Inspiration tv network, JinLiLai, Brohm-Parker-Spiele, Kasco Industries, Altap, NeoTroy Games, Klee, Edwards Dunlop And Company Limited, deSka, MIKA, Kod Kod, Tomy Company, Ltd. (Takara Tomy), Metrotoy, Hanayama, Majora, Borras Plana S.A., Franz Schmidt, General Mills, John Waddington Ltd., Funskool Games, Åhlén & Åkerlund, (Unknown), Miro Company, Oy Fenno-Alga Ab, Nilco S.A., Waddingtons, Toltoys, Epoch Co., Ltd., (Self-Published), Kuvataide, Barnes & Noble, Schtelber, Parker Spiele, Parker Brothers, Carlit, Korea Boardgames, Super Impulse, Hasbro, PanGraf, The Op Games, Tilsit, The Swan Press Limited, Johannesburg, Alga, Remoundo, Damm / Egmont, Estrela, A. F. Tompson & Son Ltd., Leaping Dog, Smeets & Schippers, Nýja leikfangagerðin, MB Juegos, Winning Moves Games (USA), Zontik Games, Globetrade, Clipper
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: Charles Darrow, (Uncredited), Edison Girard
Mecânicas: Auction: English, Trading, Loans, Income, Track Movement, Auction / Bidding, Ownership, Set Collection, Player Elimination, Roll / Spin and Move, Lose a Turn
Idade Mín.: 8
Jogadores: 2 - 8
Editora: Manhattan Agencies, Aurimagic, Winning Solutions (WS Game Company), ASS Altenburger Spielkarten, John Sands Pty Ltd, Editrice Giochi, Schmidt Spiele, Tomy, Inspiration tv network, JinLiLai, Brohm-Parker-Spiele, Kasco Industries, Altap, NeoTroy Games, Klee, Edwards Dunlop And Company Limited, deSka, MIKA, Kod Kod, Tomy Company, Ltd. (Takara Tomy), Metrotoy, Hanayama, Majora, Borras Plana S.A., Franz Schmidt, General Mills, John Waddington Ltd., Funskool Games, Åhlén & Åkerlund, (Unknown), Miro Company, Oy Fenno-Alga Ab, Nilco S.A., Waddingtons, Toltoys, Epoch Co., Ltd., (Self-Published), Kuvataide, Barnes & Noble, Schtelber, Parker Spiele, Parker Brothers, Carlit, Korea Boardgames, Super Impulse, Hasbro, PanGraf, The Op Games, Tilsit, The Swan Press Limited, Johannesburg, Alga, Remoundo, Damm / Egmont, Estrela, A. F. Tompson & Son Ltd., Leaping Dog, Smeets & Schippers, Nýja leikfangagerðin, MB Juegos, Winning Moves Games (USA), Zontik Games, Globetrade, Clipper
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: Charles Darrow, (Uncredited), Edison Girard
Mecânicas: Auction: English, Trading, Loans, Income, Track Movement, Auction / Bidding, Ownership, Set Collection, Player Elimination, Roll / Spin and Move, Lose a Turn
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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O jogo também foi publicado com estes nomes:
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: Deluxe Anniversary Edition ,
Banco Imobiliário: Luxo ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopol De Luxe ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly (Madrid/Barcelona) ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Swiss Edition ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: 25th Anniversary ,
Monopoly: The Original ,
Monopoly: Lietuva ,
Banco Imobiliário Mundo ,
Monopoly: 70ste verjaardagseditie ,
모노폴리 클래식 ,
Monopoly: Token Madness ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopol ,
Orkdalspillet ,
Gute Reise Monopoly ,
Monopoly ,
모노폴리 넘버 원 ,
La Gran Capital ,
Monopoly: General Mills Collector's Edition ,
Москва ,
Monopoly: 65th Anniversary 1935-2000 ,
Stavangerspillet ,
Banco Imobiliário ,
Monopol de Luxe ,
Sandnesspillet ,
Monopoli ,
Cờ Phú Ông ,
Monopoly houten editie ,
Monopoly: 1935 Deluxe ,
Monopoly: Standard Tunisian ,
Monopoly: Swedish ,
Banco Imobiliário Brasil ,
Monopoly: Premier 70th Anniversary Edition ,
Mr. Paploo Millioner ,
Monopolio ,
Monopoly: Edizione Nostalgia ,
Deluxe Monopoly ,
Monopoly: 1935 Retro ,
モノポリー ,
Cờ Tỷ Phú ,
Monopoly: South African Edition ,
Compact Monopoly ,
Monopoly: 80th anniversary edition 1935–2015 ,
Μονοπώλιο ,
מונופול קלאסי ,
Monopoly: 50th Anniversary Edition ,
מונופול ,
Kleppspelet ,
Ålborg på spil ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly: Νοσταλγία ,
Monopoly: Philadelphia Edition ,
Monopoly 60 ,
Beuru Mabeul ,
Monopoli: Edizione Europea ,
大富翁/强手棋 ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Монополия ,
Monopoly Heute 2006 ,
Millionær ,
Millionaire ,
Metropoli ,
모노폴리 ,
Monopoly: KeyChain Edition ,
Monopoly: 85th Anniversary Edition ,
World's Smallest Monopoly
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118