Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: MB Juegos, General Mills, (Unknown), PanGraf, Tomy, Miro Company, Korea Boardgames, Inspiration tv network, A. F. Tompson & Son Ltd., Tomy Company, Ltd. (Takara Tomy), Franz Schmidt, Schmidt Spiele, Borras Plana S.A., ASS Altenburger Spielkarten, Barnes & Noble, Leaping Dog, Oy Fenno-Alga Ab, Toltoys, The Op Games, JinLiLai, Kuvataide, Parker Brothers, Manhattan Agencies, Tilsit, Majora, Smeets & Schippers, Waddingtons, Funskool Games, Kasco Industries, Nilco S.A., Damm / Egmont, Kod Kod, Estrela, Super Impulse, John Waddington Ltd., Aurimagic, Winning Moves Games (USA), Epoch Co., Ltd., NeoTroy Games, Metrotoy, Hanayama, Remoundo, Alga, MIKA, Altap, Parker Spiele, The Swan Press Limited, Johannesburg, (Self-Published), Schtelber, deSka, Globetrade, Clipper, Nýja leikfangagerðin, Zontik Games, Hasbro, Klee, Carlit, Åhlén & Åkerlund, John Sands Pty Ltd, Editrice Giochi, Winning Solutions (WS Game Company), Brohm-Parker-Spiele, Edwards Dunlop And Company Limited
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Charles Darrow, Edison Girard, (Uncredited)
Mechanics: Auction: English, Auction / Bidding, Player Elimination, Income, Trading, Track Movement, Lose a Turn, Ownership, Set Collection, Loans, Roll / Spin and Move
Min. Age: 8
Players: 2 - 8
Publisher: MB Juegos, General Mills, (Unknown), PanGraf, Tomy, Miro Company, Korea Boardgames, Inspiration tv network, A. F. Tompson & Son Ltd., Tomy Company, Ltd. (Takara Tomy), Franz Schmidt, Schmidt Spiele, Borras Plana S.A., ASS Altenburger Spielkarten, Barnes & Noble, Leaping Dog, Oy Fenno-Alga Ab, Toltoys, The Op Games, JinLiLai, Kuvataide, Parker Brothers, Manhattan Agencies, Tilsit, Majora, Smeets & Schippers, Waddingtons, Funskool Games, Kasco Industries, Nilco S.A., Damm / Egmont, Kod Kod, Estrela, Super Impulse, John Waddington Ltd., Aurimagic, Winning Moves Games (USA), Epoch Co., Ltd., NeoTroy Games, Metrotoy, Hanayama, Remoundo, Alga, MIKA, Altap, Parker Spiele, The Swan Press Limited, Johannesburg, (Self-Published), Schtelber, deSka, Globetrade, Clipper, Nýja leikfangagerðin, Zontik Games, Hasbro, Klee, Carlit, Åhlén & Åkerlund, John Sands Pty Ltd, Editrice Giochi, Winning Solutions (WS Game Company), Brohm-Parker-Spiele, Edwards Dunlop And Company Limited
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Charles Darrow, Edison Girard, (Uncredited)
Mechanics: Auction: English, Auction / Bidding, Player Elimination, Income, Trading, Track Movement, Lose a Turn, Ownership, Set Collection, Loans, Roll / Spin and Move
Show Description Show Comments Price Trend
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
We currently have no price data for this game.
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
The game was also published under these names:
Monopoly ,
Millionær ,
Banco Imobiliário ,
Monopoly: General Mills Collector's Edition ,
Monopoly: Νοσταλγία ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Kleppspelet ,
Monopoly: 65th Anniversary 1935-2000 ,
Metropoli ,
La Gran Capital ,
Monopoly: 25th Anniversary ,
Monopoly: Lietuva ,
Monopoli: Edizione Europea ,
Monopoly: The Original ,
Compact Monopoly ,
모노폴리 클래식 ,
Monopol ,
Monopol de Luxe ,
Millionaire ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: 50th Anniversary Edition ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Token Madness ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Ålborg på spil ,
모노폴리 넘버 원 ,
מונופול קלאסי ,
Monopoly 60 ,
Монополия ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Swedish ,
Monopolio ,
Cờ Tỷ Phú ,
Orkdalspillet ,
Monopoly: 80th anniversary edition 1935–2015 ,
Cờ Phú Ông ,
Banco Imobiliário Brasil ,
Stavangerspillet ,
Banco Imobiliário Mundo ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopol De Luxe ,
Beuru Mabeul ,
Monopoly: Swiss Edition ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
モノポリー ,
모노폴리 ,
מונופול ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly Heute 2006 ,
Deluxe Monopoly ,
Mr. Paploo Millioner ,
Monopoly: 1935 Retro ,
Monopoly: KeyChain Edition ,
Monopoly (Madrid/Barcelona) ,
Monopoly: 1935 Deluxe ,
Monopoly: South African Edition ,
Banco Imobiliário: Luxo ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoli ,
Monopoly: Nostalgia Wooden Box ,
Μονοπώλιο ,
大富翁/强手棋 ,
Москва ,
Sandnesspillet ,
Monopoly: 85th Anniversary Edition ,
Monopoly houten editie ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Edizione Nostalgia ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: Philadelphia Edition ,
Monopoly: Standard Tunisian ,
Gute Reise Monopoly ,
World's Smallest Monopoly
Related Games
ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118