Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Estrela, Winning Solutions (WS Game Company), Nýja leikfangagerðin, (Self-Published), The Op Games, Kasco Industries, Funskool Games, Globetrade, JinLiLai, PanGraf, Inspiration tv network, Parker Spiele, Metrotoy, Damm / Egmont, Editrice Giochi, Barnes & Noble, Clipper, Remoundo, Kod Kod, Parker Brothers, Alga, MIKA, Winning Moves Games (USA), deSka, Brohm-Parker-Spiele, Carlit, Aurimagic, A. F. Tompson & Son Ltd., ASS Altenburger Spielkarten, Korea Boardgames, Oy Fenno-Alga Ab, (Unknown), Waddingtons, General Mills, Manhattan Agencies, Hanayama, Leaping Dog, John Sands Pty Ltd, Miro Company, Toltoys, Borras Plana S.A., MB Juegos, Franz Schmidt, Kuvataide, NeoTroy Games, Majora, Tomy Company, Ltd. (Takara Tomy), Epoch Co., Ltd., Zontik Games, Smeets & Schippers, Klee, Tilsit, Nilco S.A., The Swan Press Limited, Johannesburg, Altap, Åhlén & Åkerlund, Super Impulse, Schmidt Spiele, Tomy, John Waddington Ltd., Schtelber, Hasbro, Edwards Dunlop And Company Limited
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Edison Girard, Charles Darrow, (Uncredited)
Mechanics: Income, Player Elimination, Auction: English, Roll / Spin and Move, Lose a Turn, Track Movement, Loans, Trading, Set Collection, Ownership, Auction / Bidding
Min. Age: 8
Players: 2 - 8
Publisher: Estrela, Winning Solutions (WS Game Company), Nýja leikfangagerðin, (Self-Published), The Op Games, Kasco Industries, Funskool Games, Globetrade, JinLiLai, PanGraf, Inspiration tv network, Parker Spiele, Metrotoy, Damm / Egmont, Editrice Giochi, Barnes & Noble, Clipper, Remoundo, Kod Kod, Parker Brothers, Alga, MIKA, Winning Moves Games (USA), deSka, Brohm-Parker-Spiele, Carlit, Aurimagic, A. F. Tompson & Son Ltd., ASS Altenburger Spielkarten, Korea Boardgames, Oy Fenno-Alga Ab, (Unknown), Waddingtons, General Mills, Manhattan Agencies, Hanayama, Leaping Dog, John Sands Pty Ltd, Miro Company, Toltoys, Borras Plana S.A., MB Juegos, Franz Schmidt, Kuvataide, NeoTroy Games, Majora, Tomy Company, Ltd. (Takara Tomy), Epoch Co., Ltd., Zontik Games, Smeets & Schippers, Klee, Tilsit, Nilco S.A., The Swan Press Limited, Johannesburg, Altap, Åhlén & Åkerlund, Super Impulse, Schmidt Spiele, Tomy, John Waddington Ltd., Schtelber, Hasbro, Edwards Dunlop And Company Limited
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Edison Girard, Charles Darrow, (Uncredited)
Mechanics: Income, Player Elimination, Auction: English, Roll / Spin and Move, Lose a Turn, Track Movement, Loans, Trading, Set Collection, Ownership, Auction / Bidding
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
La Gran Capital ,
모노폴리 넘버 원 ,
Monopol ,
Monopoly: The Original ,
モノポリー ,
Monopolio ,
Monopoly houten editie ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: KeyChain Edition ,
Monopoly: Philadelphia Edition ,
Banco Imobiliário Brasil ,
מונופול ,
Monopoly: 1935 Deluxe ,
Monopoly: Token Madness ,
Gute Reise Monopoly ,
Μονοπώλιο ,
모노폴리 클래식 ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Swiss Edition ,
Monopoly: Nostalgia Wooden Box ,
Beuru Mabeul ,
Monopoly: 1935 Retro ,
Banco Imobiliário ,
Monopol de Luxe ,
Monopoly: Deluxe Anniversary Edition ,
Ålborg på spil ,
Mr. Paploo Millioner ,
World's Smallest Monopoly ,
Monopoly: 50th Anniversary Edition ,
大富翁/强手棋 ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: Lietuva ,
Compact Monopoly ,
Monopoly: Νοσταλγία ,
Москва ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoli ,
Monopoly: Nostalgia Tin BoxEdition ,
Millionær ,
Monopoly 60 ,
Cờ Tỷ Phú ,
Monopol De Luxe ,
Monopoly: General Mills Collector's Edition ,
Monopoly: South African Edition ,
Cờ Phú Ông ,
Kleppspelet ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly Heute 2006 ,
Monopoly: 85th Anniversary Edition ,
Banco Imobiliário Mundo ,
Монополия ,
Millionaire ,
Orkdalspillet ,
Monopoly: 25th Anniversary ,
Deluxe Monopoly ,
Monopoly (Madrid/Barcelona) ,
모노폴리 ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly ,
Monopoly: Edizione Nostalgia ,
מונופול קלאסי ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Swedish ,
Monopoly: Standard Tunisian ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Stavangerspillet ,
Sandnesspillet ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoli: Edizione Europea ,
Monopoly Θησαυροι της Ελλαδας ,
Banco Imobiliário: Luxo ,
Metropoli ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118