Monopoly (1935)
Spielzeit: 180
Min. Alter: 8
Spieler: 2 - 8
Verlag: MIKA, Kod Kod, JinLiLai, Zontik Games, Klee, ASS Altenburger Spielkarten, Borras Plana S.A., Waddingtons, Editrice Giochi, deSka, Super Impulse, Majora, Åhlén & Åkerlund, John Waddington Ltd., Carlit, Kuvataide, Inspiration tv network, The Swan Press Limited, Johannesburg, John Sands Pty Ltd, Oy Fenno-Alga Ab, Leaping Dog, Tomy Company, Ltd. (Takara Tomy), Alga, Brohm-Parker-Spiele, Winning Solutions (WS Game Company), Toltoys, Clipper, Manhattan Agencies, MB Juegos, Schtelber, (Unknown), Aurimagic, NeoTroy Games, A. F. Tompson & Son Ltd., Remoundo, Edwards Dunlop And Company Limited, Parker Spiele, Funskool Games, Smeets & Schippers, PanGraf, Hanayama, Kasco Industries, Parker Brothers, Estrela, Globetrade, Damm / Egmont, The Op Games, Miro Company, Nilco S.A., Korea Boardgames, Tilsit, Tomy, Epoch Co., Ltd., Metrotoy, Barnes & Noble, General Mills, Hasbro, Franz Schmidt, Schmidt Spiele, Winning Moves Games (USA), Altap, (Self-Published), Nýja leikfangagerðin
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Künstler: Charles Darrow, Edison Girard, (Uncredited)
Mechaniken: Track Movement, Auction / Bidding, Ownership, Trading, Lose a Turn, Player Elimination, Loans, Roll / Spin and Move, Auction: English, Income, Set Collection
Min. Alter: 8
Spieler: 2 - 8
Verlag: MIKA, Kod Kod, JinLiLai, Zontik Games, Klee, ASS Altenburger Spielkarten, Borras Plana S.A., Waddingtons, Editrice Giochi, deSka, Super Impulse, Majora, Åhlén & Åkerlund, John Waddington Ltd., Carlit, Kuvataide, Inspiration tv network, The Swan Press Limited, Johannesburg, John Sands Pty Ltd, Oy Fenno-Alga Ab, Leaping Dog, Tomy Company, Ltd. (Takara Tomy), Alga, Brohm-Parker-Spiele, Winning Solutions (WS Game Company), Toltoys, Clipper, Manhattan Agencies, MB Juegos, Schtelber, (Unknown), Aurimagic, NeoTroy Games, A. F. Tompson & Son Ltd., Remoundo, Edwards Dunlop And Company Limited, Parker Spiele, Funskool Games, Smeets & Schippers, PanGraf, Hanayama, Kasco Industries, Parker Brothers, Estrela, Globetrade, Damm / Egmont, The Op Games, Miro Company, Nilco S.A., Korea Boardgames, Tilsit, Tomy, Epoch Co., Ltd., Metrotoy, Barnes & Noble, General Mills, Hasbro, Franz Schmidt, Schmidt Spiele, Winning Moves Games (USA), Altap, (Self-Published), Nýja leikfangagerðin
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Künstler: Charles Darrow, Edison Girard, (Uncredited)
Mechaniken: Track Movement, Auction / Bidding, Ownership, Trading, Lose a Turn, Player Elimination, Loans, Roll / Spin and Move, Auction: English, Income, Set Collection
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Monopoly: Standard Tunisian ,
Monopoly: Νοσταλγία ,
모노폴리 ,
Monopoly: 1935 Retro ,
Monopoly: KeyChain Edition ,
World's Smallest Monopoly ,
Monopoly: The Original ,
Monopoly: Token Madness ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: Swiss Edition ,
Beuru Mabeul ,
Sandnesspillet ,
Compact Monopoly ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: General Mills Collector's Edition ,
Monopol De Luxe ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopol ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: Philadelphia Edition ,
Москва ,
Μονοπώλιο ,
Gute Reise Monopoly ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly: South African Edition ,
Ålborg på spil ,
Stavangerspillet ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
大富翁/强手棋 ,
Monopoly Θησαυροι της Ελλαδας ,
Metropoli ,
Monopoli: Edizione Europea ,
Banco Imobiliário: Luxo ,
Monopoly houten editie ,
Monopoly ,
מונופול ,
Millionær ,
Monopoly Heute 2006 ,
Monopoly: 25th Anniversary ,
Banco Imobiliário Brasil ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly 60 ,
Monopoly: 1935 Deluxe ,
Monopoly (Madrid/Barcelona) ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Lietuva ,
モノポリー ,
Monopoly: Edizione Nostalgia ,
Deluxe Monopoly ,
Monopoly: 70ste verjaardagseditie ,
Banco Imobiliário Mundo ,
Cờ Tỷ Phú ,
La Gran Capital ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Kleppspelet ,
Monopolio ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Orkdalspillet ,
Monopoly: 65th Anniversary 1935-2000 ,
모노폴리 클래식 ,
Monopoli ,
Cờ Phú Ông ,
Monopoly: 80th anniversary edition 1935–2015 ,
Mr. Paploo Millioner ,
Banco Imobiliário ,
모노폴리 넘버 원 ,
מונופול קלאסי ,
Монополия ,
Monopol de Luxe ,
Millionaire ,
Monopoly: Swedish ,
Monopoly: 85th Anniversary Edition
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118