Monopoly (1935)
Spielzeit: 180
Min. Alter: 8
Spieler: 2 - 8
Verlag: Funskool Games, Oy Fenno-Alga Ab, Klee, Zontik Games, Inspiration tv network, Miro Company, Hasbro, Schtelber, Tilsit, JinLiLai, Nilco S.A., Nýja leikfangagerðin, Waddingtons, Damm / Egmont, Editrice Giochi, Winning Moves Games (USA), Altap, A. F. Tompson & Son Ltd., Smeets & Schippers, (Self-Published), The Op Games, Parker Spiele, NeoTroy Games, Korea Boardgames, Clipper, Parker Brothers, The Swan Press Limited, Johannesburg, deSka, MB Juegos, Toltoys, Tomy, Metrotoy, Remoundo, PanGraf, Edwards Dunlop And Company Limited, John Sands Pty Ltd, Globetrade, Tomy Company, Ltd. (Takara Tomy), Carlit, Brohm-Parker-Spiele, Majora, ASS Altenburger Spielkarten, General Mills, Manhattan Agencies, John Waddington Ltd., Super Impulse, Kasco Industries, Epoch Co., Ltd., Kod Kod, Kuvataide, Borras Plana S.A., Aurimagic, Leaping Dog, Hanayama, Estrela, Alga, Åhlén & Åkerlund, Winning Solutions (WS Game Company), MIKA, Barnes & Noble, Schmidt Spiele, (Unknown), Franz Schmidt
Designer: Charles Darrow, Elizabeth J. Magie (Phillips)
Künstler: Charles Darrow, Edison Girard, (Uncredited)
Mechaniken: Auction: English, Trading, Auction / Bidding, Ownership, Player Elimination, Set Collection, Lose a Turn, Roll / Spin and Move, Loans, Income, Track Movement
Min. Alter: 8
Spieler: 2 - 8
Verlag: Funskool Games, Oy Fenno-Alga Ab, Klee, Zontik Games, Inspiration tv network, Miro Company, Hasbro, Schtelber, Tilsit, JinLiLai, Nilco S.A., Nýja leikfangagerðin, Waddingtons, Damm / Egmont, Editrice Giochi, Winning Moves Games (USA), Altap, A. F. Tompson & Son Ltd., Smeets & Schippers, (Self-Published), The Op Games, Parker Spiele, NeoTroy Games, Korea Boardgames, Clipper, Parker Brothers, The Swan Press Limited, Johannesburg, deSka, MB Juegos, Toltoys, Tomy, Metrotoy, Remoundo, PanGraf, Edwards Dunlop And Company Limited, John Sands Pty Ltd, Globetrade, Tomy Company, Ltd. (Takara Tomy), Carlit, Brohm-Parker-Spiele, Majora, ASS Altenburger Spielkarten, General Mills, Manhattan Agencies, John Waddington Ltd., Super Impulse, Kasco Industries, Epoch Co., Ltd., Kod Kod, Kuvataide, Borras Plana S.A., Aurimagic, Leaping Dog, Hanayama, Estrela, Alga, Åhlén & Åkerlund, Winning Solutions (WS Game Company), MIKA, Barnes & Noble, Schmidt Spiele, (Unknown), Franz Schmidt
Designer: Charles Darrow, Elizabeth J. Magie (Phillips)
Künstler: Charles Darrow, Edison Girard, (Uncredited)
Mechaniken: Auction: English, Trading, Auction / Bidding, Ownership, Player Elimination, Set Collection, Lose a Turn, Roll / Spin and Move, Loans, Income, Track Movement
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Monopoly ,
מונופול קלאסי ,
Cờ Tỷ Phú ,
Monopol de Luxe ,
Deluxe Monopoly ,
Monopoly: Philadelphia Edition ,
Millionær ,
Monopoly: 65th Anniversary 1935-2000 ,
Millionaire ,
Monopoly: General Mills Collector's Edition ,
モノポリー ,
Monopoly 60 ,
Monopoly: Swiss Edition ,
Mr. Paploo Millioner ,
World's Smallest Monopoly ,
Beuru Mabeul ,
Banco Imobiliário Mundo ,
Monopoly Heute 2006 ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Standard Tunisian ,
Banco Imobiliário ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: Lietuva ,
Monopoly: Νοσταλγία ,
Monopoly: KeyChain Edition ,
Ålborg på spil ,
Monopoly: 1935 Retro ,
מונופול ,
Μονοπώλιο ,
Monopoly: 80th anniversary edition 1935–2015 ,
모노폴리 클래식 ,
Cờ Phú Ông ,
Monopoly: Swedish ,
Monopoli ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: The Original ,
Monopoly: 25th Anniversary ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Premier 70th Anniversary Edition ,
Monopol De Luxe ,
Monopoly: 50th Anniversary Edition ,
Kleppspelet ,
Monopoly: 85th Anniversary Edition ,
Stavangerspillet ,
Orkdalspillet ,
Monopol ,
Monopoly: Nostalgia Wooden Box ,
모노폴리 ,
모노폴리 넘버 원 ,
Москва ,
Монополия ,
Monopoly: South African Edition ,
Monopoly: 70th Anniversary Edition ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoli: Edizione Europea ,
Compact Monopoly ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Gute Reise Monopoly ,
Sandnesspillet ,
Banco Imobiliário: Luxo ,
Monopoly: 1935 Deluxe ,
Monopoly houten editie ,
Monopoly: Deluxe Anniversary Edition ,
Monopolio ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Edizione Nostalgia ,
Metropoli ,
Monopoly: Token Madness ,
Monopoly (Madrid/Barcelona) ,
大富翁/强手棋 ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
La Gran Capital ,
Banco Imobiliário Brasil
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118