Monopoly (1935)
Temps de jeu: 180
Age min.: 8
Joueurs: 2 - 8
Editeur: Remoundo, Editrice Giochi, MIKA, Miro Company, A. F. Tompson & Son Ltd., Nýja leikfangagerðin, Aurimagic, Winning Solutions (WS Game Company), Manhattan Agencies, Franz Schmidt, Tomy, Inspiration tv network, Kod Kod, Brohm-Parker-Spiele, General Mills, John Waddington Ltd., The Swan Press Limited, Johannesburg, Schtelber, Hanayama, PanGraf, Carlit, Winning Moves Games (USA), Barnes & Noble, Damm / Egmont, (Self-Published), Waddingtons, Schmidt Spiele, Epoch Co., Ltd., Metrotoy, Globetrade, NeoTroy Games, Korea Boardgames, Toltoys, MB Juegos, Zontik Games, Edwards Dunlop And Company Limited, Majora, (Unknown), Borras Plana S.A., Alga, Clipper, Kuvataide, Funskool Games, Åhlén & Åkerlund, Nilco S.A., Klee, Parker Brothers, Parker Spiele, Tilsit, Oy Fenno-Alga Ab, Estrela, Hasbro, JinLiLai, The Op Games, Tomy Company, Ltd. (Takara Tomy), ASS Altenburger Spielkarten, Kasco Industries, John Sands Pty Ltd, Smeets & Schippers, Super Impulse, Leaping Dog, Altap, deSka
Concepteurs: Elizabeth J. Magie (Phillips), Charles Darrow
Artistes: (Uncredited), Edison Girard, Charles Darrow
Mécaniques: Income, Roll / Spin and Move, Ownership, Trading, Lose a Turn, Auction: English, Loans, Track Movement, Set Collection, Auction / Bidding, Player Elimination
Age min.: 8
Joueurs: 2 - 8
Editeur: Remoundo, Editrice Giochi, MIKA, Miro Company, A. F. Tompson & Son Ltd., Nýja leikfangagerðin, Aurimagic, Winning Solutions (WS Game Company), Manhattan Agencies, Franz Schmidt, Tomy, Inspiration tv network, Kod Kod, Brohm-Parker-Spiele, General Mills, John Waddington Ltd., The Swan Press Limited, Johannesburg, Schtelber, Hanayama, PanGraf, Carlit, Winning Moves Games (USA), Barnes & Noble, Damm / Egmont, (Self-Published), Waddingtons, Schmidt Spiele, Epoch Co., Ltd., Metrotoy, Globetrade, NeoTroy Games, Korea Boardgames, Toltoys, MB Juegos, Zontik Games, Edwards Dunlop And Company Limited, Majora, (Unknown), Borras Plana S.A., Alga, Clipper, Kuvataide, Funskool Games, Åhlén & Åkerlund, Nilco S.A., Klee, Parker Brothers, Parker Spiele, Tilsit, Oy Fenno-Alga Ab, Estrela, Hasbro, JinLiLai, The Op Games, Tomy Company, Ltd. (Takara Tomy), ASS Altenburger Spielkarten, Kasco Industries, John Sands Pty Ltd, Smeets & Schippers, Super Impulse, Leaping Dog, Altap, deSka
Concepteurs: Elizabeth J. Magie (Phillips), Charles Darrow
Artistes: (Uncredited), Edison Girard, Charles Darrow
Mécaniques: Income, Roll / Spin and Move, Ownership, Trading, Lose a Turn, Auction: English, Loans, Track Movement, Set Collection, Auction / Bidding, Player Elimination
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Le jeu a également été publié sous ces noms:
Monopol ,
Monopoly: General Mills Collector's Edition ,
모노폴리 ,
Millionær ,
Monopoly Heute 2006 ,
Monopoly: KeyChain Edition ,
Mr. Paploo Millioner ,
Compact Monopoly ,
大富翁/强手棋 ,
Monopoly: Lietuva ,
Kleppspelet ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Token Madness ,
Cờ Tỷ Phú ,
Monopoli ,
Monopoly: Swiss Edition ,
Monopoly: Swedish ,
Monopoly ,
מונופול קלאסי ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopol de Luxe ,
Monopoly: 50th Anniversary Edition ,
Monopoly houten editie ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly: 65th Anniversary 1935-2000 ,
Монополия ,
מונופול ,
Beuru Mabeul ,
Monopoly: 70ste verjaardagseditie ,
Cờ Phú Ông ,
Gute Reise Monopoly ,
Monopoly: Nostalgia Tin BoxEdition ,
Sandnesspillet ,
La Gran Capital ,
Monopoly: Philadelphia Edition ,
Banco Imobiliário Brasil ,
모노폴리 클래식 ,
Monopoly: South African Edition ,
Monopoly (Madrid/Barcelona) ,
모노폴리 넘버 원 ,
Banco Imobiliário ,
Millionaire ,
Ålborg på spil ,
Stavangerspillet ,
Monopolio ,
Monopoly: Deluxe Anniversary Edition ,
World's Smallest Monopoly ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Standard Tunisian ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: 1935 Deluxe ,
Metropoli ,
Monopoli: Edizione Europea ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Deluxe Monopoly ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: 70th Anniversary Edition ,
Monopoly: 1935 Retro ,
Orkdalspillet ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Москва ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: The Original ,
モノポリー ,
Monopoly: Νοσταλγία ,
Banco Imobiliário: Luxo ,
Monopol De Luxe ,
Monopoly 60 ,
Monopoly: 25th Anniversary ,
Μονοπώλιο ,
Monopoly: Greek Nostalgia Wooden Edition ,
Banco Imobiliário Mundo ,
Monopoly: Edizione Nostalgia
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118