Monopoly (1935)
Spielzeit: 180
Min. Alter: 8
Spieler: 2 - 8
Verlag: Åhlén & Åkerlund, Manhattan Agencies, Tomy Company, Ltd. (Takara Tomy), Majora, Estrela, Tomy, Globetrade, Klee, Kuvataide, Edwards Dunlop And Company Limited, Zontik Games, Damm / Egmont, Barnes & Noble, ASS Altenburger Spielkarten, Inspiration tv network, Waddingtons, A. F. Tompson & Son Ltd., Carlit, Alga, JinLiLai, Remoundo, Miro Company, (Self-Published), PanGraf, deSka, The Op Games, Schtelber, Metrotoy, Korea Boardgames, Smeets & Schippers, John Waddington Ltd., Parker Brothers, Tilsit, Toltoys, Parker Spiele, Aurimagic, The Swan Press Limited, Johannesburg, Hasbro, Clipper, (Unknown), Oy Fenno-Alga Ab, Winning Moves Games (USA), Editrice Giochi, Borras Plana S.A., Winning Solutions (WS Game Company), Brohm-Parker-Spiele, General Mills, Nilco S.A., John Sands Pty Ltd, Nýja leikfangagerðin, Funskool Games, MB Juegos, Epoch Co., Ltd., MIKA, Kod Kod, Franz Schmidt, Altap, Kasco Industries, Hanayama, Super Impulse, NeoTroy Games, Schmidt Spiele, Leaping Dog
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Künstler: Charles Darrow, Edison Girard, (Uncredited)
Mechaniken: Loans, Roll / Spin and Move, Lose a Turn, Set Collection, Income, Auction: English, Trading, Player Elimination, Auction / Bidding, Track Movement, Ownership
Min. Alter: 8
Spieler: 2 - 8
Verlag: Åhlén & Åkerlund, Manhattan Agencies, Tomy Company, Ltd. (Takara Tomy), Majora, Estrela, Tomy, Globetrade, Klee, Kuvataide, Edwards Dunlop And Company Limited, Zontik Games, Damm / Egmont, Barnes & Noble, ASS Altenburger Spielkarten, Inspiration tv network, Waddingtons, A. F. Tompson & Son Ltd., Carlit, Alga, JinLiLai, Remoundo, Miro Company, (Self-Published), PanGraf, deSka, The Op Games, Schtelber, Metrotoy, Korea Boardgames, Smeets & Schippers, John Waddington Ltd., Parker Brothers, Tilsit, Toltoys, Parker Spiele, Aurimagic, The Swan Press Limited, Johannesburg, Hasbro, Clipper, (Unknown), Oy Fenno-Alga Ab, Winning Moves Games (USA), Editrice Giochi, Borras Plana S.A., Winning Solutions (WS Game Company), Brohm-Parker-Spiele, General Mills, Nilco S.A., John Sands Pty Ltd, Nýja leikfangagerðin, Funskool Games, MB Juegos, Epoch Co., Ltd., MIKA, Kod Kod, Franz Schmidt, Altap, Kasco Industries, Hanayama, Super Impulse, NeoTroy Games, Schmidt Spiele, Leaping Dog
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Künstler: Charles Darrow, Edison Girard, (Uncredited)
Mechaniken: Loans, Roll / Spin and Move, Lose a Turn, Set Collection, Income, Auction: English, Trading, Player Elimination, Auction / Bidding, Track Movement, Ownership
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Metropoli ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Mr. Paploo Millioner ,
Monopoly: 25th Anniversary ,
מונופול ,
Monopoly: General Mills Collector's Edition ,
Monopoly: KeyChain Edition ,
Cờ Phú Ông ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Swiss Edition ,
Monopoly: Swedish ,
Ålborg på spil ,
Monopol de Luxe ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Banco Imobiliário ,
Millionaire ,
Banco Imobiliário Brasil ,
World's Smallest Monopoly ,
Monopoly: Edizione Nostalgia ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: The Original ,
Monopoly: Token Madness ,
Monopoly ,
Monopolio ,
Stavangerspillet ,
Banco Imobiliário Mundo ,
Monopoli: Edizione Europea ,
모노폴리 넘버 원 ,
Banco Imobiliário: Luxo ,
Monopol De Luxe ,
Monopoly Edición Limitada (caja de madera) ,
Compact Monopoly ,
Monopoly: 85th Anniversary Edition ,
Kleppspelet ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
モノポリー ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: 1935 Deluxe ,
Monopoly: 70th Anniversary Edition ,
La Gran Capital ,
大富翁/强手棋 ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Монополия ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: South African Edition ,
Beuru Mabeul ,
Millionær ,
Monopoly (Madrid/Barcelona) ,
Monopoly 60 ,
Monopoly: Standard Tunisian ,
모노폴리 ,
Monopoly: Lietuva ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: 1935 Retro ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: Nostalgia Wooden Box ,
Μονοπώλιο ,
Monopoli ,
Deluxe Monopoly ,
Monopoly Θησαυροι της Ελλαδας ,
Monopol ,
Monopoly Heute 2006 ,
Москва ,
Cờ Tỷ Phú ,
모노폴리 클래식 ,
Monopoly: Νοσταλγία ,
Monopoly houten editie ,
מונופול קלאסי ,
Gute Reise Monopoly ,
Orkdalspillet ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Philadelphia Edition ,
Sandnesspillet
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118