Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Winning Moves Games (USA), Hanayama, Winning Solutions (WS Game Company), JinLiLai, Klee, General Mills, The Op Games, Nilco S.A., Inspiration tv network, Super Impulse, Manhattan Agencies, Toltoys, Parker Spiele, A. F. Tompson & Son Ltd., Miro Company, Aurimagic, Borras Plana S.A., (Self-Published), Barnes & Noble, Globetrade, NeoTroy Games, Remoundo, Alga, MIKA, deSka, Epoch Co., Ltd., Hasbro, John Sands Pty Ltd, Oy Fenno-Alga Ab, PanGraf, Tomy, Brohm-Parker-Spiele, (Unknown), Tilsit, Parker Brothers, Edwards Dunlop And Company Limited, Leaping Dog, Carlit, Funskool Games, Tomy Company, Ltd. (Takara Tomy), Damm / Egmont, Majora, Editrice Giochi, Waddingtons, Kuvataide, Franz Schmidt, Kasco Industries, Zontik Games, Schtelber, Kod Kod, The Swan Press Limited, Johannesburg, Åhlén & Åkerlund, Korea Boardgames, Schmidt Spiele, Nýja leikfangagerðin, Altap, Metrotoy, MB Juegos, ASS Altenburger Spielkarten, Smeets & Schippers, Estrela, Clipper, John Waddington Ltd.
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: Edison Girard, (Uncredited), Charles Darrow
Mechanics: Set Collection, Trading, Auction: English, Ownership, Roll / Spin and Move, Auction / Bidding, Track Movement, Lose a Turn, Loans, Income, Player Elimination
Min. Age: 8
Players: 2 - 8
Publisher: Winning Moves Games (USA), Hanayama, Winning Solutions (WS Game Company), JinLiLai, Klee, General Mills, The Op Games, Nilco S.A., Inspiration tv network, Super Impulse, Manhattan Agencies, Toltoys, Parker Spiele, A. F. Tompson & Son Ltd., Miro Company, Aurimagic, Borras Plana S.A., (Self-Published), Barnes & Noble, Globetrade, NeoTroy Games, Remoundo, Alga, MIKA, deSka, Epoch Co., Ltd., Hasbro, John Sands Pty Ltd, Oy Fenno-Alga Ab, PanGraf, Tomy, Brohm-Parker-Spiele, (Unknown), Tilsit, Parker Brothers, Edwards Dunlop And Company Limited, Leaping Dog, Carlit, Funskool Games, Tomy Company, Ltd. (Takara Tomy), Damm / Egmont, Majora, Editrice Giochi, Waddingtons, Kuvataide, Franz Schmidt, Kasco Industries, Zontik Games, Schtelber, Kod Kod, The Swan Press Limited, Johannesburg, Åhlén & Åkerlund, Korea Boardgames, Schmidt Spiele, Nýja leikfangagerðin, Altap, Metrotoy, MB Juegos, ASS Altenburger Spielkarten, Smeets & Schippers, Estrela, Clipper, John Waddington Ltd.
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: Edison Girard, (Uncredited), Charles Darrow
Mechanics: Set Collection, Trading, Auction: English, Ownership, Roll / Spin and Move, Auction / Bidding, Track Movement, Lose a Turn, Loans, Income, Player Elimination
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
모노폴리 클래식 ,
Monopoly: Edizione Nostalgia ,
Mr. Paploo Millioner ,
Monopoly: 1935 Deluxe ,
Monopoly: 1935 Retro ,
Monopol De Luxe ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly houten editie ,
Monopoly: Swiss Edition ,
Cờ Tỷ Phú ,
Monopoly: 25th Anniversary ,
Banco Imobiliário: Luxo ,
Compact Monopoly ,
Banco Imobiliário Brasil ,
Monopoly: KeyChain Edition ,
Monopoly 60 ,
Monopoly: Νοσταλγία ,
Monopoly Θησαυροι της Ελλαδας ,
World's Smallest Monopoly ,
Monopoly: Standard Tunisian ,
La Gran Capital ,
Monopoly: Philadelphia Edition ,
מונופול קלאסי ,
Monopoli ,
Stavangerspillet ,
Kleppspelet ,
Monopoly: 70th Anniversary Edition ,
Banco Imobiliário Mundo ,
Monopoly: Nostalgia Wooden Box ,
モノポリー ,
Monopoly: South African Edition ,
Монополия ,
Sandnesspillet ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Deluxe Anniversary Edition ,
Gute Reise Monopoly ,
Monopoly: Token Madness ,
Monopoly (Madrid/Barcelona) ,
Cờ Phú Ông ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopol de Luxe ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: General Mills Collector's Edition ,
Orkdalspillet ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopol ,
Beuru Mabeul ,
Millionaire ,
Deluxe Monopoly ,
Monopoly Heute 2006 ,
Μονοπώλιο ,
Москва ,
Monopoly: Swedish ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Lietuva ,
Monopoly: 50th Anniversary Edition ,
Ålborg på spil ,
Monopoly Edición Limitada (caja de madera) ,
Monopoli: Edizione Europea ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: The Original ,
Millionær ,
Metropoli ,
Monopoly ,
Monopolio ,
מונופול ,
Monopoly: Nostalgia Tin BoxEdition ,
大富翁/强手棋 ,
모노폴리 ,
Banco Imobiliário ,
모노폴리 넘버 원
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118