Monopoly (1935)
Tempo de Jogo: 180
Idade Mín.: 8
Jogadores: 2 - 8
Editora: Hasbro, Tilsit, JinLiLai, Schtelber, Carlit, Inspiration tv network, Globetrade, deSka, Hanayama, A. F. Tompson & Son Ltd., John Sands Pty Ltd, Super Impulse, Funskool Games, Epoch Co., Ltd., Edwards Dunlop And Company Limited, Altap, Smeets & Schippers, Schmidt Spiele, Korea Boardgames, Klee, Tomy Company, Ltd. (Takara Tomy), Toltoys, Zontik Games, Remoundo, Majora, Barnes & Noble, MIKA, The Op Games, Kuvataide, ASS Altenburger Spielkarten, MB Juegos, Clipper, (Self-Published), Parker Spiele, Åhlén & Åkerlund, Leaping Dog, Aurimagic, The Swan Press Limited, Johannesburg, Alga, Tomy, Miro Company, Metrotoy, Waddingtons, Winning Moves Games (USA), General Mills, Brohm-Parker-Spiele, Winning Solutions (WS Game Company), PanGraf, NeoTroy Games, Nilco S.A., Parker Brothers, Editrice Giochi, Estrela, Nýja leikfangagerðin, Damm / Egmont, Borras Plana S.A., Kod Kod, Oy Fenno-Alga Ab, Manhattan Agencies, John Waddington Ltd., (Unknown), Kasco Industries, Franz Schmidt
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: Edison Girard, Charles Darrow, (Uncredited)
Mecânicas: Auction: English, Player Elimination, Auction / Bidding, Track Movement, Ownership, Set Collection, Lose a Turn, Trading, Income, Loans, Roll / Spin and Move
Idade Mín.: 8
Jogadores: 2 - 8
Editora: Hasbro, Tilsit, JinLiLai, Schtelber, Carlit, Inspiration tv network, Globetrade, deSka, Hanayama, A. F. Tompson & Son Ltd., John Sands Pty Ltd, Super Impulse, Funskool Games, Epoch Co., Ltd., Edwards Dunlop And Company Limited, Altap, Smeets & Schippers, Schmidt Spiele, Korea Boardgames, Klee, Tomy Company, Ltd. (Takara Tomy), Toltoys, Zontik Games, Remoundo, Majora, Barnes & Noble, MIKA, The Op Games, Kuvataide, ASS Altenburger Spielkarten, MB Juegos, Clipper, (Self-Published), Parker Spiele, Åhlén & Åkerlund, Leaping Dog, Aurimagic, The Swan Press Limited, Johannesburg, Alga, Tomy, Miro Company, Metrotoy, Waddingtons, Winning Moves Games (USA), General Mills, Brohm-Parker-Spiele, Winning Solutions (WS Game Company), PanGraf, NeoTroy Games, Nilco S.A., Parker Brothers, Editrice Giochi, Estrela, Nýja leikfangagerðin, Damm / Egmont, Borras Plana S.A., Kod Kod, Oy Fenno-Alga Ab, Manhattan Agencies, John Waddington Ltd., (Unknown), Kasco Industries, Franz Schmidt
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: Edison Girard, Charles Darrow, (Uncredited)
Mecânicas: Auction: English, Player Elimination, Auction / Bidding, Track Movement, Ownership, Set Collection, Lose a Turn, Trading, Income, Loans, Roll / Spin and Move
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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O jogo também foi publicado com estes nomes:
Monopoly: Swedish ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: 1935 Deluxe ,
Ålborg på spil ,
Gute Reise Monopoly ,
Orkdalspillet ,
Millionaire ,
Monopoly: Edizione Nostalgia ,
Monopoly: 1935 Retro ,
모노폴리 클래식 ,
Monopoly: The Original ,
Monopoly: Token Madness ,
모노폴리 ,
מונופול קלאסי ,
Monopoly: 85th Anniversary Edition ,
La Gran Capital ,
Москва ,
モノポリー ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Nostalgia Wooden Box ,
Monopol ,
Monopoly: Swiss Edition ,
Monopoly 60 ,
Monopoly: Lietuva ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
World's Smallest Monopoly ,
Cờ Tỷ Phú ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Compact Monopoly ,
Monopoly: Νοσταλγία ,
Monopoly: Philadelphia Edition ,
Monopolio ,
Banco Imobiliário ,
Monopoly Heute 2006 ,
Mr. Paploo Millioner ,
Cờ Phú Ông ,
Monopol de Luxe ,
Монополия ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Standard Tunisian ,
모노폴리 넘버 원 ,
Stavangerspillet ,
Banco Imobiliário: Luxo ,
Monopoly ,
Metropoli ,
Millionær ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly (Madrid/Barcelona) ,
Monopoly: Greek Nostalgia Wooden Edition ,
Beuru Mabeul ,
大富翁/强手棋 ,
Kleppspelet ,
Monopoly: South African Edition ,
Banco Imobiliário Brasil ,
Banco Imobiliário Mundo ,
Deluxe Monopoly ,
Monopoly: General Mills Collector's Edition ,
Monopol De Luxe ,
Monopoli: Edizione Europea ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoli ,
Μονοπώλιο ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Sandnesspillet ,
Monopoly: 70ste verjaardagseditie ,
Monopoly houten editie ,
Monopoly: 25th Anniversary ,
מונופול ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: KeyChain Edition ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly Edición Limitada (caja de madera)
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118