Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: ASS Altenburger Spielkarten, Tilsit, Hanayama, Clipper, Damm / Egmont, Remoundo, Parker Spiele, Inspiration tv network, Korea Boardgames, John Waddington Ltd., Schtelber, Hasbro, Edwards Dunlop And Company Limited, Borras Plana S.A., Åhlén & Åkerlund, Estrela, Majora, Brohm-Parker-Spiele, Franz Schmidt, Winning Moves Games (USA), Oy Fenno-Alga Ab, Smeets & Schippers, The Op Games, MB Juegos, Tomy, Carlit, Nilco S.A., John Sands Pty Ltd, Nýja leikfangagerðin, Altap, Klee, Kuvataide, Toltoys, Waddingtons, Manhattan Agencies, Metrotoy, deSka, Parker Brothers, Globetrade, Kasco Industries, Barnes & Noble, JinLiLai, Aurimagic, NeoTroy Games, Kod Kod, Winning Solutions (WS Game Company), Alga, Tomy Company, Ltd. (Takara Tomy), MIKA, (Unknown), Epoch Co., Ltd., Super Impulse, Funskool Games, The Swan Press Limited, Johannesburg, General Mills, Miro Company, Schmidt Spiele, A. F. Tompson & Son Ltd., Editrice Giochi, Zontik Games, Leaping Dog, (Self-Published), PanGraf
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Edison Girard, (Uncredited), Charles Darrow
Mechanics: Loans, Auction: English, Player Elimination, Lose a Turn, Set Collection, Ownership, Track Movement, Income, Roll / Spin and Move, Trading, Auction / Bidding
Min. Age: 8
Players: 2 - 8
Publisher: ASS Altenburger Spielkarten, Tilsit, Hanayama, Clipper, Damm / Egmont, Remoundo, Parker Spiele, Inspiration tv network, Korea Boardgames, John Waddington Ltd., Schtelber, Hasbro, Edwards Dunlop And Company Limited, Borras Plana S.A., Åhlén & Åkerlund, Estrela, Majora, Brohm-Parker-Spiele, Franz Schmidt, Winning Moves Games (USA), Oy Fenno-Alga Ab, Smeets & Schippers, The Op Games, MB Juegos, Tomy, Carlit, Nilco S.A., John Sands Pty Ltd, Nýja leikfangagerðin, Altap, Klee, Kuvataide, Toltoys, Waddingtons, Manhattan Agencies, Metrotoy, deSka, Parker Brothers, Globetrade, Kasco Industries, Barnes & Noble, JinLiLai, Aurimagic, NeoTroy Games, Kod Kod, Winning Solutions (WS Game Company), Alga, Tomy Company, Ltd. (Takara Tomy), MIKA, (Unknown), Epoch Co., Ltd., Super Impulse, Funskool Games, The Swan Press Limited, Johannesburg, General Mills, Miro Company, Schmidt Spiele, A. F. Tompson & Son Ltd., Editrice Giochi, Zontik Games, Leaping Dog, (Self-Published), PanGraf
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Edison Girard, (Uncredited), Charles Darrow
Mechanics: Loans, Auction: English, Player Elimination, Lose a Turn, Set Collection, Ownership, Track Movement, Income, Roll / Spin and Move, Trading, Auction / Bidding
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Marketplace
The game was also published under these names:
Banco Imobiliário ,
Gute Reise Monopoly ,
Monopoly: Edizione Nostalgia ,
World's Smallest Monopoly ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Kleppspelet ,
Monopoli: Edizione Europea ,
Beuru Mabeul ,
Monopoly Heute 2006 ,
Monopoly 60 ,
Sandnesspillet ,
Compact Monopoly ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
모노폴리 넘버 원 ,
Monopoly: South African Edition ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Cờ Tỷ Phú ,
La Gran Capital ,
Monopoly: 65th Anniversary 1935-2000 ,
Ålborg på spil ,
Monopol de Luxe ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: 85th Anniversary Edition ,
Monopoly: KeyChain Edition ,
Monopoly: Greek Nostalgia Wooden Edition ,
Μονοπώλιο ,
모노폴리 ,
모노폴리 클래식 ,
Monopoly (Madrid/Barcelona) ,
מונופול ,
Monopoly ,
Monopoly: Nostalgia Wooden Box ,
Москва ,
Banco Imobiliário Brasil ,
Deluxe Monopoly ,
מונופול קלאסי ,
Monopoly: Token Madness ,
Monopoly: 25th Anniversary ,
Banco Imobiliário Mundo ,
Monopol De Luxe ,
Monopoly: Standard Tunisian ,
Monopoly: Lietuva ,
Metropoli ,
Monopoly houten editie ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopol ,
Monopoly: Philadelphia Edition ,
Stavangerspillet ,
Monopoly: Νοσταλγία ,
Banco Imobiliário: Luxo ,
Monopoly: 1935 Retro ,
Monopoly: 80th anniversary edition 1935–2015 ,
Mr. Paploo Millioner ,
Millionær ,
Cờ Phú Ông ,
Monopoly: Swedish ,
Монополия ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: 70th Anniversary Edition ,
Monopoly: The Original ,
Monopoly: 1935 Deluxe ,
Monopoly: Swiss Edition ,
大富翁/强手棋 ,
Orkdalspillet ,
Monopolio ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoli ,
Monopoly: General Mills Collector's Edition ,
Monopoly Edición Limitada (caja de madera) ,
Millionaire ,
モノポリー
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118