Can't Stop (1980)
Speeltijd: 30
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: Borras Plana S.A., Gonggan27, Oya, Playte, Editrice Giochi, OPEN'N PLAY, Asmodee, Ravensburger, Face2Face Games, Popcorn Games, New Games Order, LLC, Miro Company, Swan Panasia Co., Ltd., Eagle-Gryphon Games, Ediciones de Mente, franjos Spieleverlag, Clipper, Palitoy Ltd., Maldito Games, Parker Brothers, Vennerød Forlag AS, förlAgo AB, Fractal Juegos
Ontwerpers: Sid Sackson
Kunstenaars: Walter Pepperle, Ronan Le Maître, Klaus Wilinski, Gabriel Laulunen (II), Wanjin Gill, Monroy Gómez Verónica, Atelier Wilinski, Kim Hong-Do, Klemens Franz, Heiko Günther
Mechanismen: Dice Rolling, Push Your Luck, Race
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: Borras Plana S.A., Gonggan27, Oya, Playte, Editrice Giochi, OPEN'N PLAY, Asmodee, Ravensburger, Face2Face Games, Popcorn Games, New Games Order, LLC, Miro Company, Swan Panasia Co., Ltd., Eagle-Gryphon Games, Ediciones de Mente, franjos Spieleverlag, Clipper, Palitoy Ltd., Maldito Games, Parker Brothers, Vennerød Forlag AS, förlAgo AB, Fractal Juegos
Ontwerpers: Sid Sackson
Kunstenaars: Walter Pepperle, Ronan Le Maître, Klaus Wilinski, Gabriel Laulunen (II), Wanjin Gill, Monroy Gómez Verónica, Atelier Wilinski, Kim Hong-Do, Klemens Franz, Heiko Günther
Mechanismen: Dice Rolling, Push Your Luck, Race
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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Het spel werd ook onder deze namen uitgebracht:
Can't Stop ,
キャント・ストップ ,
Todo o Nada ,
Can't Stop: L-Board ,
Can't Stop! ,
캔트 스탑 ,
欲罷不能 ,
Can't Stop: Sain-Am Peak ,
Sans Arrêt ,
캔트스탑 "엘보드" ,
BASTA ,
¡No puedo parar!
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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833