Can't Stop (1980)
Temps de jeu: 30
Age min.: 9
Joueurs: 2 - 4
Editeur: Maldito Games, Parker Brothers, Face2Face Games, franjos Spieleverlag, Playte, Gonggan27, Vennerød Forlag AS, Fractal Juegos, Miro Company, Ediciones de Mente, förlAgo AB, Borras Plana S.A., Popcorn Games, Asmodee, Oya, Ravensburger, Clipper, New Games Order, LLC, Eagle-Gryphon Games, Swan Panasia Co., Ltd., Palitoy Ltd., OPEN'N PLAY, Editrice Giochi
Concepteurs: Sid Sackson
Artistes: Atelier Wilinski, Kim Hong-Do, Klaus Wilinski, Heiko Günther, Monroy Gómez Verónica, Klemens Franz, Wanjin Gill, Walter Pepperle, Ronan Le Maître, Gabriel Laulunen (II)
Mécaniques: Dice Rolling, Push Your Luck, Race
Age min.: 9
Joueurs: 2 - 4
Editeur: Maldito Games, Parker Brothers, Face2Face Games, franjos Spieleverlag, Playte, Gonggan27, Vennerød Forlag AS, Fractal Juegos, Miro Company, Ediciones de Mente, förlAgo AB, Borras Plana S.A., Popcorn Games, Asmodee, Oya, Ravensburger, Clipper, New Games Order, LLC, Eagle-Gryphon Games, Swan Panasia Co., Ltd., Palitoy Ltd., OPEN'N PLAY, Editrice Giochi
Concepteurs: Sid Sackson
Artistes: Atelier Wilinski, Kim Hong-Do, Klaus Wilinski, Heiko Günther, Monroy Gómez Verónica, Klemens Franz, Wanjin Gill, Walter Pepperle, Ronan Le Maître, Gabriel Laulunen (II)
Mécaniques: Dice Rolling, Push Your Luck, Race
Afficher la description Afficher les commentaires Tendance des prix
In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Nous n'avons actuellement aucune donnée de prix pour ce jeu.
Ce jeu n'est actuellement pas échangé sur la place de marché:
Ce jeu n'est actuellement pas listé sur la place de marché. Si vous voulez vendre le vôtre, veuillez l'ajouter à la place de marché.
Place de marché
Jeux liés
ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833