Can't Stop (1980)
Czas gry: 30
Min. wiek: 9
Gracze: 2 - 4
Wydawca: Eagle-Gryphon Games, Ravensburger, förlAgo AB, Clipper, Editrice Giochi, Gonggan27, Ediciones de Mente, Face2Face Games, Parker Brothers, Oya, Fractal Juegos, Borras Plana S.A., franjos Spieleverlag, Maldito Games, Playte, Swan Panasia Co., Ltd., Vennerød Forlag AS, Popcorn Games, Asmodee, Palitoy Ltd., OPEN'N PLAY, Miro Company, New Games Order, LLC
Projektanci: Sid Sackson
Artyści: Heiko Günther, Ronan Le Maître, Klaus Wilinski, Kim Hong-Do, Wanjin Gill, Klemens Franz, Walter Pepperle, Gabriel Laulunen (II), Atelier Wilinski, Monroy Gómez Verónica
Mechaniki: Race, Push Your Luck, Dice Rolling
Min. wiek: 9
Gracze: 2 - 4
Wydawca: Eagle-Gryphon Games, Ravensburger, förlAgo AB, Clipper, Editrice Giochi, Gonggan27, Ediciones de Mente, Face2Face Games, Parker Brothers, Oya, Fractal Juegos, Borras Plana S.A., franjos Spieleverlag, Maldito Games, Playte, Swan Panasia Co., Ltd., Vennerød Forlag AS, Popcorn Games, Asmodee, Palitoy Ltd., OPEN'N PLAY, Miro Company, New Games Order, LLC
Projektanci: Sid Sackson
Artyści: Heiko Günther, Ronan Le Maître, Klaus Wilinski, Kim Hong-Do, Wanjin Gill, Klemens Franz, Walter Pepperle, Gabriel Laulunen (II), Atelier Wilinski, Monroy Gómez Verónica
Mechaniki: Race, Push Your Luck, Dice Rolling
Pokaż opis Pokaż komentarze Trend cen
In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Gra została również wydana pod następującymi nazwami:
Can't Stop ,
캔트 스탑 ,
캔트스탑 "엘보드" ,
Can't Stop! ,
BASTA ,
Can't Stop: Sain-Am Peak ,
¡No puedo parar! ,
キャント・ストップ ,
Todo o Nada ,
欲罷不能 ,
Sans Arrêt ,
Can't Stop: L-Board
Powiązane gry
ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833