Can't Stop (1980)
Tempo de Jogo: 30
Idade Mín.: 9
Jogadores: 2 - 4
Editora: Swan Panasia Co., Ltd., förlAgo AB, Oya, Borras Plana S.A., Eagle-Gryphon Games, Face2Face Games, franjos Spieleverlag, Gonggan27, Ediciones de Mente, Parker Brothers, Clipper, Fractal Juegos, Palitoy Ltd., New Games Order, LLC, Asmodee, Maldito Games, Ravensburger, Playte, Editrice Giochi, OPEN'N PLAY, Vennerød Forlag AS, Popcorn Games, Miro Company
Designers: Sid Sackson
Artistas: Klemens Franz, Klaus Wilinski, Gabriel Laulunen (II), Walter Pepperle, Ronan Le Maître, Heiko Günther, Monroy Gómez Verónica, Kim Hong-Do, Wanjin Gill, Atelier Wilinski
Mecânicas: Push Your Luck, Dice Rolling, Race
Idade Mín.: 9
Jogadores: 2 - 4
Editora: Swan Panasia Co., Ltd., förlAgo AB, Oya, Borras Plana S.A., Eagle-Gryphon Games, Face2Face Games, franjos Spieleverlag, Gonggan27, Ediciones de Mente, Parker Brothers, Clipper, Fractal Juegos, Palitoy Ltd., New Games Order, LLC, Asmodee, Maldito Games, Ravensburger, Playte, Editrice Giochi, OPEN'N PLAY, Vennerød Forlag AS, Popcorn Games, Miro Company
Designers: Sid Sackson
Artistas: Klemens Franz, Klaus Wilinski, Gabriel Laulunen (II), Walter Pepperle, Ronan Le Maître, Heiko Günther, Monroy Gómez Verónica, Kim Hong-Do, Wanjin Gill, Atelier Wilinski
Mecânicas: Push Your Luck, Dice Rolling, Race
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In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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O jogo também foi publicado com estes nomes:
キャント・ストップ ,
캔트스탑 "엘보드" ,
Can't Stop: L-Board ,
Can't Stop! ,
Todo o Nada ,
Can't Stop: Sain-Am Peak ,
欲罷不能 ,
BASTA ,
Sans Arrêt ,
Can't Stop ,
캔트 스탑 ,
¡No puedo parar!
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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833