Can't Stop (1980)

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Playtime: 30
Min. Age: 9
Players: 2 - 4
Publisher: Editrice Giochi, OPEN'N PLAY, förlAgo AB, Borras Plana S.A., Oya, franjos Spieleverlag, Palitoy Ltd., New Games Order, LLC, Ravensburger, Vennerød Forlag AS, Playte, Eagle-Gryphon Games, Asmodee, Maldito Games, Swan Panasia Co., Ltd., Fractal Juegos, Popcorn Games, Clipper, Gonggan27, Parker Brothers, Face2Face Games, Miro Company, Ediciones de Mente
Designers: Sid Sackson
Artists: Monroy Gómez Verónica, Ronan Le Maître, Heiko Günther, Atelier Wilinski, Gabriel Laulunen (II), Klaus Wilinski, Klemens Franz, Walter Pepperle, Wanjin Gill, Kim Hong-Do
Mechanics: Push Your Luck, Race, Dice Rolling

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.



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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833