Can't Stop (1980)
Speeltijd: 30
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: Clipper, Parker Brothers, Editrice Giochi, Popcorn Games, Palitoy Ltd., Vennerød Forlag AS, Maldito Games, förlAgo AB, franjos Spieleverlag, Oya, Playte, Borras Plana S.A., Face2Face Games, Fractal Juegos, Swan Panasia Co., Ltd., Ediciones de Mente, Asmodee, Miro Company, New Games Order, LLC, Gonggan27, Ravensburger, Eagle-Gryphon Games, OPEN'N PLAY
Ontwerpers: Sid Sackson
Kunstenaars: Gabriel Laulunen (II), Monroy Gómez Verónica, Atelier Wilinski, Klaus Wilinski, Klemens Franz, Walter Pepperle, Heiko Günther, Ronan Le Maître, Kim Hong-Do, Wanjin Gill
Mechanismen: Dice Rolling, Race, Push Your Luck
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: Clipper, Parker Brothers, Editrice Giochi, Popcorn Games, Palitoy Ltd., Vennerød Forlag AS, Maldito Games, förlAgo AB, franjos Spieleverlag, Oya, Playte, Borras Plana S.A., Face2Face Games, Fractal Juegos, Swan Panasia Co., Ltd., Ediciones de Mente, Asmodee, Miro Company, New Games Order, LLC, Gonggan27, Ravensburger, Eagle-Gryphon Games, OPEN'N PLAY
Ontwerpers: Sid Sackson
Kunstenaars: Gabriel Laulunen (II), Monroy Gómez Verónica, Atelier Wilinski, Klaus Wilinski, Klemens Franz, Walter Pepperle, Heiko Günther, Ronan Le Maître, Kim Hong-Do, Wanjin Gill
Mechanismen: Dice Rolling, Race, Push Your Luck
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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Het spel werd ook onder deze namen uitgebracht:
BASTA ,
Can't Stop ,
欲罷不能 ,
캔트스탑 "엘보드" ,
Can't Stop! ,
Can't Stop: Sain-Am Peak ,
Sans Arrêt ,
キャント・ストップ ,
캔트 스탑 ,
Can't Stop: L-Board ,
Todo o Nada ,
¡No puedo parar!
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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833