Can't Stop (1980)
Temps de jeu: 30
Age min.: 9
Joueurs: 2 - 4
Editeur: Face2Face Games, Clipper, Borras Plana S.A., förlAgo AB, Miro Company, franjos Spieleverlag, Parker Brothers, Ediciones de Mente, Playte, New Games Order, LLC, Ravensburger, Asmodee, Maldito Games, Swan Panasia Co., Ltd., Palitoy Ltd., Fractal Juegos, Eagle-Gryphon Games, OPEN'N PLAY, Editrice Giochi, Oya, Vennerød Forlag AS, Gonggan27, Popcorn Games
Concepteurs: Sid Sackson
Artistes: Klemens Franz, Wanjin Gill, Kim Hong-Do, Walter Pepperle, Monroy Gómez Verónica, Atelier Wilinski, Klaus Wilinski, Heiko Günther, Ronan Le Maître, Gabriel Laulunen (II)
Mécaniques: Push Your Luck, Dice Rolling, Race
Age min.: 9
Joueurs: 2 - 4
Editeur: Face2Face Games, Clipper, Borras Plana S.A., förlAgo AB, Miro Company, franjos Spieleverlag, Parker Brothers, Ediciones de Mente, Playte, New Games Order, LLC, Ravensburger, Asmodee, Maldito Games, Swan Panasia Co., Ltd., Palitoy Ltd., Fractal Juegos, Eagle-Gryphon Games, OPEN'N PLAY, Editrice Giochi, Oya, Vennerød Forlag AS, Gonggan27, Popcorn Games
Concepteurs: Sid Sackson
Artistes: Klemens Franz, Wanjin Gill, Kim Hong-Do, Walter Pepperle, Monroy Gómez Verónica, Atelier Wilinski, Klaus Wilinski, Heiko Günther, Ronan Le Maître, Gabriel Laulunen (II)
Mécaniques: Push Your Luck, Dice Rolling, Race
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In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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Le jeu a également été publié sous ces noms:
캔트 스탑 ,
欲罷不能 ,
Todo o Nada ,
Can't Stop ,
BASTA ,
Can't Stop! ,
Can't Stop: Sain-Am Peak ,
キャント・ストップ ,
Can't Stop: L-Board ,
Sans Arrêt ,
¡No puedo parar! ,
캔트스탑 "엘보드"
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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833