Can't Stop (1980)

Immagine Gioco 🔎
Tempo di Gioco: 30
Età Min.: 9
Giocatori: 2 - 4
Editore: Eagle-Gryphon Games, Editrice Giochi, Swan Panasia Co., Ltd., Playte, Borras Plana S.A., New Games Order, LLC, Asmodee, Fractal Juegos, Ediciones de Mente, franjos Spieleverlag, Ravensburger, Palitoy Ltd., Face2Face Games, Popcorn Games, förlAgo AB, Maldito Games, Miro Company, Oya, Vennerød Forlag AS, Parker Brothers, Clipper, OPEN'N PLAY, Gonggan27
Designer: Sid Sackson
Artisti: Atelier Wilinski, Klemens Franz, Wanjin Gill, Walter Pepperle, Klaus Wilinski, Heiko Günther, Gabriel Laulunen (II), Kim Hong-Do, Monroy Gómez Verónica, Ronan Le Maître
Meccaniche: Push Your Luck, Dice Rolling, Race

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.



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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833