Arctic Scavengers: HQ (2011)
Temps de jeu: 45
Age min.: 12
Joueurs: 2 - 5
Editeur: Driftwood Games
Concepteurs: Robert K. Gabhart
Artistes: Martin Hoffmann
Mécaniques: Hand Management, Deck, Bag, and Pool Building, Variable Player Powers, Open Drafting
Age min.: 12
Joueurs: 2 - 5
Editeur: Driftwood Games
Concepteurs: Robert K. Gabhart
Artistes: Martin Hoffmann
Mécaniques: Hand Management, Deck, Bag, and Pool Building, Variable Player Powers, Open Drafting
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In this first expansion for Arctic Scavengers, the concept of tribe leader roles is added, providing each player with unique capabilities. Additionally, players each maintain a base camp (HQ) that can be upgraded adding an additional dimension to the game. An official 2-player variant is included with this game.
The game consists of a 54-card deck containing:
10 Tribe Leader roles (providing unique player powers)
4 Buildings to flesh out your headquarters
3 Gangs (end-game victory condition similar to Catan's 'Largest Army' or 'Longest Road')
2 Mercenaries (Medic and Engineer)
2 New Tools (Rifle and Toolkit)
A handful of additional Pills and Medkits (to balance out the new tools and keep the ratio in check)
The game consists of a 54-card deck containing:
10 Tribe Leader roles (providing unique player powers)
4 Buildings to flesh out your headquarters
3 Gangs (end-game victory condition similar to Catan's 'Largest Army' or 'Longest Road')
2 Mercenaries (Medic and Engineer)
2 New Tools (Rifle and Toolkit)
A handful of additional Pills and Medkits (to balance out the new tools and keep the ratio in check)
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ag.gameitem.lastUpdated: 2025-06-02 10:14:51.618