Tyrants of the Underdark (2016)
Tempo di Gioco: 60
Età Min.: 14
Giocatori: 2 - 4
Editore: Heidelberger Spieleverlag, Gale Force Nine, LLC, Wizards of the Coast, Kronos Games (Krogam)
Designer: Peter Lee, Andrew Veen, Rodney Thompson
Artisti: Jason Engle, Héctor Ortiz, Eva Widermann, Klaus Pillon (I), Ryan Pancoast, Brian Hagan, Guido Kuip, Steve Ellis (I), Bryan Syme, Ralph Horsley, William O'Connor, Howard Lyon, Arnie Swekel, Olga Drebas, Tyler Jacobson, Marcel Mercado, James Zhang, Julie Dillon, Ben Wootten, Vance Kovacs, Francis Tsai, Raymond Swanland, Jim Nelson, Eric Belisle, Conceptopolis, Marco Nelor, Sławomir Maniak, Jesper Ejsing, McLean Kendree, Rob Alexander, Daren Bader, Carlos Nunez de Castro Torres, Claudio Pozas, Milivoj Ceran, Adam Paquette, Kieran Yanner, Jason Juta, Katie Dillon, Todd Harris, Jacob Masbruch, Sam Burley, Stephen Tappin, Tomasz Jedruszek, Richard Whitters, Marc Sasso, Aaron J. Riley, Rick Hershey, Matias Tapia, Alex Aparin, John-Paul Balmet, Tyler Walpole, Emily Fiegenschuh, Wayne England, Ilich Henriquez, Lars Grant-West, Craig J. Spearing, Damien Mammoliti
Meccaniche: Deck, Bag, and Pool Building, Variable Set-up, Take That, Zone of Control, Delayed Purchase, Connections, Area Majority / Influence
Età Min.: 14
Giocatori: 2 - 4
Editore: Heidelberger Spieleverlag, Gale Force Nine, LLC, Wizards of the Coast, Kronos Games (Krogam)
Designer: Peter Lee, Andrew Veen, Rodney Thompson
Artisti: Jason Engle, Héctor Ortiz, Eva Widermann, Klaus Pillon (I), Ryan Pancoast, Brian Hagan, Guido Kuip, Steve Ellis (I), Bryan Syme, Ralph Horsley, William O'Connor, Howard Lyon, Arnie Swekel, Olga Drebas, Tyler Jacobson, Marcel Mercado, James Zhang, Julie Dillon, Ben Wootten, Vance Kovacs, Francis Tsai, Raymond Swanland, Jim Nelson, Eric Belisle, Conceptopolis, Marco Nelor, Sławomir Maniak, Jesper Ejsing, McLean Kendree, Rob Alexander, Daren Bader, Carlos Nunez de Castro Torres, Claudio Pozas, Milivoj Ceran, Adam Paquette, Kieran Yanner, Jason Juta, Katie Dillon, Todd Harris, Jacob Masbruch, Sam Burley, Stephen Tappin, Tomasz Jedruszek, Richard Whitters, Marc Sasso, Aaron J. Riley, Rick Hershey, Matias Tapia, Alex Aparin, John-Paul Balmet, Tyler Walpole, Emily Fiegenschuh, Wayne England, Ilich Henriquez, Lars Grant-West, Craig J. Spearing, Damien Mammoliti
Meccaniche: Deck, Bag, and Pool Building, Variable Set-up, Take That, Zone of Control, Delayed Purchase, Connections, Area Majority / Influence
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Tyrants of the Underdark is a territory control game with a deck-building element.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816