Cutthroat Caverns (2007)
Czas gry: 90
Min. wiek: 12
Gracze: 3 - 6
Wydawca: IELLO, Smirk & Dagger Games
Projektanci: Curt Covert
Artyści: Ian Field-Richards, Tim Wollweber, William Teo, Noel Hill, Chad Savage, Justin Brunetto, Adam Vehige, Morgan Rashand, Curt Covert, Mark Jernstrom, Steve Messenger, Mats Holmgren, Henri Härkönen, Eric R. Martin, Bruno Krippahl, Loïc Muzy, Paul Adam
Mechaniki: Kill Steal, Simultaneous Action Selection, Hand Management, Player Elimination, Take That, Semi-Cooperative Game
Min. wiek: 12
Gracze: 3 - 6
Wydawca: IELLO, Smirk & Dagger Games
Projektanci: Curt Covert
Artyści: Ian Field-Richards, Tim Wollweber, William Teo, Noel Hill, Chad Savage, Justin Brunetto, Adam Vehige, Morgan Rashand, Curt Covert, Mark Jernstrom, Steve Messenger, Mats Holmgren, Henri Härkönen, Eric R. Martin, Bruno Krippahl, Loïc Muzy, Paul Adam
Mechaniki: Kill Steal, Simultaneous Action Selection, Hand Management, Player Elimination, Take That, Semi-Cooperative Game
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"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495