Cutthroat Caverns (2007)

Imagem do Jogo 419cd83f96780f17019681af541e35a6_thb.jpg 🔎
Tempo de Jogo: 90
Idade Mín.: 12
Jogadores: 3 - 6
Editora: IELLO, Smirk & Dagger Games
Concepteurs: Curt Covert
Artistes: Chad Savage, Adam Vehige, Paul Adam, Loïc Muzy, Bruno Krippahl, Tim Wollweber, Noel Hill, William Teo, Mats Holmgren, Justin Brunetto, Morgan Rashand, Curt Covert, Ian Field-Richards, Mark Jernstrom, Eric R. Martin, Steve Messenger, Henri Härkönen
Mécaniques: Hand Management, Kill Steal, Simultaneous Action Selection, Player Elimination, Take That, Semi-Cooperative Game

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.



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