Cutthroat Caverns (2007)
Tempo de Jogo: 90
Idade Mín.: 12
Jogadores: 3 - 6
Editora: IELLO, Smirk & Dagger Games
Concepteurs: Curt Covert
Artistes: Chad Savage, Adam Vehige, Paul Adam, Loïc Muzy, Bruno Krippahl, Tim Wollweber, Noel Hill, William Teo, Mats Holmgren, Justin Brunetto, Morgan Rashand, Curt Covert, Ian Field-Richards, Mark Jernstrom, Eric R. Martin, Steve Messenger, Henri Härkönen
Mécaniques: Hand Management, Kill Steal, Simultaneous Action Selection, Player Elimination, Take That, Semi-Cooperative Game
Idade Mín.: 12
Jogadores: 3 - 6
Editora: IELLO, Smirk & Dagger Games
Concepteurs: Curt Covert
Artistes: Chad Savage, Adam Vehige, Paul Adam, Loïc Muzy, Bruno Krippahl, Tim Wollweber, Noel Hill, William Teo, Mats Holmgren, Justin Brunetto, Morgan Rashand, Curt Covert, Ian Field-Richards, Mark Jernstrom, Eric R. Martin, Steve Messenger, Henri Härkönen
Mécaniques: Hand Management, Kill Steal, Simultaneous Action Selection, Player Elimination, Take That, Semi-Cooperative Game
Afficher la description Afficher les commentaires Tendance des prix
"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Nous n'avons actuellement aucune donnée de prix pour ce jeu.
Ce jeu n'est actuellement pas échangé sur la place de marché:
Ce jeu n'est actuellement pas listé sur la place de marché. Si vous voulez vendre le vôtre, veuillez l'ajouter à la place de marché.
Place de marché
Jeux liés
ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495