Cutthroat Caverns (2007)
Speeltijd: 90
Min. Leeftijd: 12
Spelers: 3 - 6
Uitgever: IELLO, Smirk & Dagger Games
Ontwerpers: Curt Covert
Kunstenaars: William Teo, Justin Brunetto, Adam Vehige, Tim Wollweber, Chad Savage, Loïc Muzy, Mats Holmgren, Ian Field-Richards, Curt Covert, Eric R. Martin, Henri Härkönen, Noel Hill, Paul Adam, Morgan Rashand, Bruno Krippahl, Steve Messenger, Mark Jernstrom
Mechanismen: Semi-Cooperative Game, Kill Steal, Hand Management, Simultaneous Action Selection, Player Elimination, Take That
Min. Leeftijd: 12
Spelers: 3 - 6
Uitgever: IELLO, Smirk & Dagger Games
Ontwerpers: Curt Covert
Kunstenaars: William Teo, Justin Brunetto, Adam Vehige, Tim Wollweber, Chad Savage, Loïc Muzy, Mats Holmgren, Ian Field-Richards, Curt Covert, Eric R. Martin, Henri Härkönen, Noel Hill, Paul Adam, Morgan Rashand, Bruno Krippahl, Steve Messenger, Mark Jernstrom
Mechanismen: Semi-Cooperative Game, Kill Steal, Hand Management, Simultaneous Action Selection, Player Elimination, Take That
Beschrijving Tonen Opmerkingen Tonen Prijstrend
"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495