Cutthroat Caverns (2007)

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Tempo di Gioco: 90
Età Min.: 12
Giocatori: 3 - 6
Editore: Smirk & Dagger Games, IELLO
Designer: Curt Covert
Artisti: Paul Adam, Morgan Rashand, Curt Covert, Adam Vehige, Henri Härkönen, Noel Hill, Steve Messenger, Eric R. Martin, Tim Wollweber, Loïc Muzy, Justin Brunetto, Chad Savage, William Teo, Ian Field-Richards, Mark Jernstrom, Bruno Krippahl, Mats Holmgren
Meccaniche: Simultaneous Action Selection, Take That, Player Elimination, Kill Steal, Semi-Cooperative Game, Hand Management

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.



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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495