Cutthroat Caverns (2007)

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Temps de jeu: 90
Age min.: 12
Joueurs: 3 - 6
Editeur: IELLO, Smirk & Dagger Games
Concepteurs: Curt Covert
Artistes: Henri Härkönen, Mark Jernstrom, Justin Brunetto, Mats Holmgren, Curt Covert, Bruno Krippahl, Chad Savage, Adam Vehige, Morgan Rashand, Paul Adam, Eric R. Martin, Ian Field-Richards, Tim Wollweber, Loïc Muzy, Noel Hill, Steve Messenger, William Teo
Mécaniques: Semi-Cooperative Game, Simultaneous Action Selection, Hand Management, Take That, Kill Steal, Player Elimination

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.



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Le jeu a également été publié sous ces noms: Cutthroat Caverns , 割喉探險隊 , Sang Rancune

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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495