Gaia Project (2017)
Czas gry: 150
Min. wiek: 12
Gracze: 1 - 4
Wydawca: TLAMA games, Hobby World, Capstone Games, テンデイズゲームズ(TendaysGames), Edge Entertainment, IGAMES, Maldito Games, DiceTree Games, Mandala Jogos, Feuerland Spiele, Portal Games, Games Factory, Z-Man Games, Cranio Creations, Game Harbor, White Goblin Games, Reflexshop, Super Meeple
Projektanci: Helge Ostertag, Jens Drögemüller
Artyści: Dennis Lohausen
Mechaniki: Network and Route Building, Hexagon Grid, Income, Turn Order: Pass Order, Tech Trees / Tech Tracks, Variable Player Powers, Modular Board, End Game Bonuses, Tags, Solo / Solitaire Game, Variable Set-up, Victory Points as a Resource
Min. wiek: 12
Gracze: 1 - 4
Wydawca: TLAMA games, Hobby World, Capstone Games, テンデイズゲームズ(TendaysGames), Edge Entertainment, IGAMES, Maldito Games, DiceTree Games, Mandala Jogos, Feuerland Spiele, Portal Games, Games Factory, Z-Man Games, Cranio Creations, Game Harbor, White Goblin Games, Reflexshop, Super Meeple
Projektanci: Helge Ostertag, Jens Drögemüller
Artyści: Dennis Lohausen
Mechaniki: Network and Route Building, Hexagon Grid, Income, Turn Order: Pass Order, Tech Trees / Tech Tracks, Variable Player Powers, Modular Board, End Game Bonuses, Tags, Solo / Solitaire Game, Variable Set-up, Victory Points as a Resource
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Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-30 07:56:54.554