Gaia Project (2017)
Czas gry: 150
Min. wiek: 12
Gracze: 1 - 4
Wydawca: White Goblin Games, Capstone Games, テンデイズゲームズ(TendaysGames), Edge Entertainment, Portal Games, Game Harbor, IGAMES, Feuerland Spiele, TLAMA games, Cranio Creations, Reflexshop, Z-Man Games, Hobby World, Mandala Jogos, Maldito Games, Games Factory, Super Meeple, DiceTree Games
Projektanci: Jens Drögemüller, Helge Ostertag
Artyści: Dennis Lohausen
Mechaniki: Modular Board, Hexagon Grid, Tech Trees / Tech Tracks, Victory Points as a Resource, Solo / Solitaire Game, Variable Set-up, Turn Order: Pass Order, Tags, Network and Route Building, Variable Player Powers, Income, End Game Bonuses
Min. wiek: 12
Gracze: 1 - 4
Wydawca: White Goblin Games, Capstone Games, テンデイズゲームズ(TendaysGames), Edge Entertainment, Portal Games, Game Harbor, IGAMES, Feuerland Spiele, TLAMA games, Cranio Creations, Reflexshop, Z-Man Games, Hobby World, Mandala Jogos, Maldito Games, Games Factory, Super Meeple, DiceTree Games
Projektanci: Jens Drögemüller, Helge Ostertag
Artyści: Dennis Lohausen
Mechaniki: Modular Board, Hexagon Grid, Tech Trees / Tech Tracks, Victory Points as a Resource, Solo / Solitaire Game, Variable Set-up, Turn Order: Pass Order, Tags, Network and Route Building, Variable Player Powers, Income, End Game Bonuses
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Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-30 07:56:54.554