Gaia Project (2017)
Spielzeit: 150
Min. Alter: 12
Spieler: 1 - 4
Verlag: Portal Games, Capstone Games, Game Harbor, DiceTree Games, IGAMES, Z-Man Games, テンデイズゲームズ(TendaysGames), Hobby World, Cranio Creations, Edge Entertainment, Maldito Games, Feuerland Spiele, White Goblin Games, Games Factory, Mandala Jogos, Reflexshop, TLAMA games, Super Meeple
Designer: Helge Ostertag, Jens Drögemüller
Künstler: Dennis Lohausen
Mechaniken: Modular Board, Network and Route Building, Tech Trees / Tech Tracks, Hexagon Grid, End Game Bonuses, Turn Order: Pass Order, Victory Points as a Resource, Variable Set-up, Tags, Income, Solo / Solitaire Game, Variable Player Powers
Min. Alter: 12
Spieler: 1 - 4
Verlag: Portal Games, Capstone Games, Game Harbor, DiceTree Games, IGAMES, Z-Man Games, テンデイズゲームズ(TendaysGames), Hobby World, Cranio Creations, Edge Entertainment, Maldito Games, Feuerland Spiele, White Goblin Games, Games Factory, Mandala Jogos, Reflexshop, TLAMA games, Super Meeple
Designer: Helge Ostertag, Jens Drögemüller
Künstler: Dennis Lohausen
Mechaniken: Modular Board, Network and Route Building, Tech Trees / Tech Tracks, Hexagon Grid, End Game Bonuses, Turn Order: Pass Order, Victory Points as a Resource, Variable Set-up, Tags, Income, Solo / Solitaire Game, Variable Player Powers
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Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-30 07:56:54.554