Can't Stop (1980)
Speeltijd: 30
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: franjos Spieleverlag, Eagle-Gryphon Games, Asmodee, förlAgo AB, Editrice Giochi, New Games Order, LLC, Oya, Vennerød Forlag AS, Miro Company, Face2Face Games, Maldito Games, Parker Brothers, Clipper, Ediciones de Mente, Popcorn Games, OPEN'N PLAY, Ravensburger, Fractal Juegos, Swan Panasia Co., Ltd., Playte, Gonggan27, Borras Plana S.A., Palitoy Ltd.
Ontwerpers: Sid Sackson
Kunstenaars: Heiko Günther, Monroy Gómez Verónica, Ronan Le Maître, Klemens Franz, Kim Hong-Do, Gabriel Laulunen (II), Walter Pepperle, Klaus Wilinski, Atelier Wilinski, Wanjin Gill
Mechanismen: Push Your Luck, Race, Dice Rolling
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: franjos Spieleverlag, Eagle-Gryphon Games, Asmodee, förlAgo AB, Editrice Giochi, New Games Order, LLC, Oya, Vennerød Forlag AS, Miro Company, Face2Face Games, Maldito Games, Parker Brothers, Clipper, Ediciones de Mente, Popcorn Games, OPEN'N PLAY, Ravensburger, Fractal Juegos, Swan Panasia Co., Ltd., Playte, Gonggan27, Borras Plana S.A., Palitoy Ltd.
Ontwerpers: Sid Sackson
Kunstenaars: Heiko Günther, Monroy Gómez Verónica, Ronan Le Maître, Klemens Franz, Kim Hong-Do, Gabriel Laulunen (II), Walter Pepperle, Klaus Wilinski, Atelier Wilinski, Wanjin Gill
Mechanismen: Push Your Luck, Race, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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Het spel werd ook onder deze namen uitgebracht:
캔트스탑 "엘보드" ,
Sans Arrêt ,
キャント・ストップ ,
¡No puedo parar! ,
欲罷不能 ,
Can't Stop ,
Todo o Nada ,
Can't Stop: Sain-Am Peak ,
캔트 스탑 ,
BASTA ,
Can't Stop! ,
Can't Stop: L-Board
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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833