Can't Stop (1980)
Tiempo de Juego: 30
Edad Mínima: 9
Jugadores: 2 - 4
Editor: Borras Plana S.A., Fractal Juegos, Miro Company, Asmodee, Face2Face Games, Ravensburger, Oya, Gonggan27, Swan Panasia Co., Ltd., Maldito Games, Parker Brothers, Clipper, Popcorn Games, Playte, New Games Order, LLC, förlAgo AB, Vennerød Forlag AS, Editrice Giochi, franjos Spieleverlag, OPEN'N PLAY, Palitoy Ltd., Eagle-Gryphon Games, Ediciones de Mente
Diseñadores: Sid Sackson
Artistas: Heiko Günther, Ronan Le Maître, Klemens Franz, Gabriel Laulunen (II), Wanjin Gill, Walter Pepperle, Kim Hong-Do, Monroy Gómez Verónica, Atelier Wilinski, Klaus Wilinski
Mecánicas: Push Your Luck, Race, Dice Rolling
Edad Mínima: 9
Jugadores: 2 - 4
Editor: Borras Plana S.A., Fractal Juegos, Miro Company, Asmodee, Face2Face Games, Ravensburger, Oya, Gonggan27, Swan Panasia Co., Ltd., Maldito Games, Parker Brothers, Clipper, Popcorn Games, Playte, New Games Order, LLC, förlAgo AB, Vennerød Forlag AS, Editrice Giochi, franjos Spieleverlag, OPEN'N PLAY, Palitoy Ltd., Eagle-Gryphon Games, Ediciones de Mente
Diseñadores: Sid Sackson
Artistas: Heiko Günther, Ronan Le Maître, Klemens Franz, Gabriel Laulunen (II), Wanjin Gill, Walter Pepperle, Kim Hong-Do, Monroy Gómez Verónica, Atelier Wilinski, Klaus Wilinski
Mecánicas: Push Your Luck, Race, Dice Rolling
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In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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El juego también se publicó con estos nombres:
Can't Stop! ,
欲罷不能 ,
キャント・ストップ ,
¡No puedo parar! ,
Can't Stop ,
Can't Stop: Sain-Am Peak ,
캔트스탑 "엘보드" ,
BASTA ,
Can't Stop: L-Board ,
캔트 스탑 ,
Sans Arrêt ,
Todo o Nada
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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833