Can't Stop (1980)
Temps de jeu: 30
Age min.: 9
Joueurs: 2 - 4
Editeur: Oya, Vennerød Forlag AS, Ravensburger, Ediciones de Mente, Popcorn Games, franjos Spieleverlag, Eagle-Gryphon Games, Maldito Games, Miro Company, förlAgo AB, Gonggan27, Fractal Juegos, New Games Order, LLC, Palitoy Ltd., OPEN'N PLAY, Face2Face Games, Editrice Giochi, Clipper, Asmodee, Parker Brothers, Playte, Swan Panasia Co., Ltd., Borras Plana S.A.
Concepteurs: Sid Sackson
Artistes: Wanjin Gill, Gabriel Laulunen (II), Klemens Franz, Walter Pepperle, Heiko Günther, Klaus Wilinski, Ronan Le Maître, Kim Hong-Do, Atelier Wilinski, Monroy Gómez Verónica
Mécaniques: Race, Push Your Luck, Dice Rolling
Age min.: 9
Joueurs: 2 - 4
Editeur: Oya, Vennerød Forlag AS, Ravensburger, Ediciones de Mente, Popcorn Games, franjos Spieleverlag, Eagle-Gryphon Games, Maldito Games, Miro Company, förlAgo AB, Gonggan27, Fractal Juegos, New Games Order, LLC, Palitoy Ltd., OPEN'N PLAY, Face2Face Games, Editrice Giochi, Clipper, Asmodee, Parker Brothers, Playte, Swan Panasia Co., Ltd., Borras Plana S.A.
Concepteurs: Sid Sackson
Artistes: Wanjin Gill, Gabriel Laulunen (II), Klemens Franz, Walter Pepperle, Heiko Günther, Klaus Wilinski, Ronan Le Maître, Kim Hong-Do, Atelier Wilinski, Monroy Gómez Verónica
Mécaniques: Race, Push Your Luck, Dice Rolling
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In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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Le jeu a également été publié sous ces noms:
Can't Stop: L-Board ,
캔트 스탑 ,
Can't Stop! ,
BASTA ,
Sans Arrêt ,
¡No puedo parar! ,
Can't Stop ,
Todo o Nada ,
欲罷不能 ,
캔트스탑 "엘보드" ,
キャント・ストップ ,
Can't Stop: Sain-Am Peak
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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833