Can't Stop (1980)
Playtime: 30
Min. Age: 9
Players: 2 - 4
Publisher: Borras Plana S.A., Asmodee, Fractal Juegos, franjos Spieleverlag, Maldito Games, Ravensburger, Palitoy Ltd., Vennerød Forlag AS, Popcorn Games, Face2Face Games, Eagle-Gryphon Games, Oya, Editrice Giochi, New Games Order, LLC, Miro Company, OPEN'N PLAY, Ediciones de Mente, Parker Brothers, förlAgo AB, Playte, Swan Panasia Co., Ltd., Gonggan27, Clipper
Designers: Sid Sackson
Artists: Ronan Le Maître, Walter Pepperle, Wanjin Gill, Klaus Wilinski, Monroy Gómez Verónica, Klemens Franz, Gabriel Laulunen (II), Kim Hong-Do, Heiko Günther, Atelier Wilinski
Mechanics: Push Your Luck, Dice Rolling, Race
Min. Age: 9
Players: 2 - 4
Publisher: Borras Plana S.A., Asmodee, Fractal Juegos, franjos Spieleverlag, Maldito Games, Ravensburger, Palitoy Ltd., Vennerød Forlag AS, Popcorn Games, Face2Face Games, Eagle-Gryphon Games, Oya, Editrice Giochi, New Games Order, LLC, Miro Company, OPEN'N PLAY, Ediciones de Mente, Parker Brothers, förlAgo AB, Playte, Swan Panasia Co., Ltd., Gonggan27, Clipper
Designers: Sid Sackson
Artists: Ronan Le Maître, Walter Pepperle, Wanjin Gill, Klaus Wilinski, Monroy Gómez Verónica, Klemens Franz, Gabriel Laulunen (II), Kim Hong-Do, Heiko Günther, Atelier Wilinski
Mechanics: Push Your Luck, Dice Rolling, Race
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In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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The game was also published under these names:
¡No puedo parar! ,
キャント・ストップ ,
BASTA ,
Can't Stop: Sain-Am Peak ,
Can't Stop! ,
캔트스탑 "엘보드" ,
欲罷不能 ,
캔트 스탑 ,
Can't Stop: L-Board ,
Todo o Nada ,
Can't Stop ,
Sans Arrêt
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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833