Can't Stop (1980)
Tempo de Jogo: 30
Idade Mín.: 9
Jogadores: 2 - 4
Editora: Playte, Borras Plana S.A., Face2Face Games, Fractal Juegos, förlAgo AB, Palitoy Ltd., OPEN'N PLAY, Gonggan27, Asmodee, Ediciones de Mente, Parker Brothers, Ravensburger, Editrice Giochi, franjos Spieleverlag, Eagle-Gryphon Games, Oya, New Games Order, LLC, Vennerød Forlag AS, Maldito Games, Popcorn Games, Swan Panasia Co., Ltd., Miro Company, Clipper
Designers: Sid Sackson
Artistas: Kim Hong-Do, Walter Pepperle, Monroy Gómez Verónica, Atelier Wilinski, Ronan Le Maître, Heiko Günther, Klaus Wilinski, Gabriel Laulunen (II), Wanjin Gill, Klemens Franz
Mecânicas: Dice Rolling, Race, Push Your Luck
Idade Mín.: 9
Jogadores: 2 - 4
Editora: Playte, Borras Plana S.A., Face2Face Games, Fractal Juegos, förlAgo AB, Palitoy Ltd., OPEN'N PLAY, Gonggan27, Asmodee, Ediciones de Mente, Parker Brothers, Ravensburger, Editrice Giochi, franjos Spieleverlag, Eagle-Gryphon Games, Oya, New Games Order, LLC, Vennerød Forlag AS, Maldito Games, Popcorn Games, Swan Panasia Co., Ltd., Miro Company, Clipper
Designers: Sid Sackson
Artistas: Kim Hong-Do, Walter Pepperle, Monroy Gómez Verónica, Atelier Wilinski, Ronan Le Maître, Heiko Günther, Klaus Wilinski, Gabriel Laulunen (II), Wanjin Gill, Klemens Franz
Mecânicas: Dice Rolling, Race, Push Your Luck
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In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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O jogo também foi publicado com estes nomes:
Can't Stop: Sain-Am Peak ,
Can't Stop! ,
欲罷不能 ,
Can't Stop: L-Board ,
캔트스탑 "엘보드" ,
¡No puedo parar! ,
Sans Arrêt ,
Can't Stop ,
BASTA ,
캔트 스탑 ,
Todo o Nada ,
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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833