BattleTech: Technical Readout – Prototypes (2011)

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Temps de jeu: 120
Age min.: 14
Joueurs: 2 - 6
Editeur: Catalyst Game Labs
Concepteurs: Craig Erne, Ben Rome, Luke "Jellico" Robertson, Joshua Franklin, Geoff Swift, Nick Marsala, Chris Wheeler, Craig Reed, Herbert A. Beas II, Jason Hansa, Daniel Isberner, John Haward, Chris Smith, Ken Horner, Paul Sjardijn, Mike Miller, William J. Gauthier, Joel Steverson
Artistes: Matthew Plog, Chris Lewis, Alex Iglesias, Stephen Huda, Ray Arrastia, Eric Ou, Shane Hartley, Justin Nelson, Steve Walker, Seth Kurbound, Anthony Scroggins, Brent Evans, Matt Heerdt, David White
Mécaniques: Role Playing, Dice Rolling, Variable Player Powers, Hexagon Grid

Publisher Blurb:

The March of Progress
The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities - a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly every realm, giving rise to a new generation of combat units. Only the sheer devastation of the relentless fighting has slowed the arms race that is sure to come... but for how long?

Technical Readout: Prototypes introduces the wave of new battle armor, vehicle, ’Mech, and aerospace units that debuted in the years after the birth of the Republic of the Sphere. Featuring technologies rarely seen outside the testing fields or Solaris arenas, these new war machines provide a peek at the new age to come as mankind faces a new century.



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