BattleTech: Technical Readout – Prototypes (2011)

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Tiempo de Juego: 120
Edad Mínima: 14
Jugadores: 2 - 6
Editor: Catalyst Game Labs
Diseñadores: Daniel Isberner, Nick Marsala, Chris Smith, Geoff Swift, Craig Reed, Ben Rome, Mike Miller, Paul Sjardijn, Joel Steverson, Ken Horner, Luke "Jellico" Robertson, William J. Gauthier, Craig Erne, Jason Hansa, Herbert A. Beas II, Chris Wheeler, John Haward, Joshua Franklin
Artistas: Justin Nelson, Shane Hartley, Eric Ou, Chris Lewis, Stephen Huda, Steve Walker, Alex Iglesias, Matthew Plog, Seth Kurbound, Matt Heerdt, Anthony Scroggins, Ray Arrastia, Brent Evans, David White
Mecánicas: Variable Player Powers, Hexagon Grid, Role Playing, Dice Rolling

Publisher Blurb:

The March of Progress
The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities - a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly every realm, giving rise to a new generation of combat units. Only the sheer devastation of the relentless fighting has slowed the arms race that is sure to come... but for how long?

Technical Readout: Prototypes introduces the wave of new battle armor, vehicle, ’Mech, and aerospace units that debuted in the years after the birth of the Republic of the Sphere. Featuring technologies rarely seen outside the testing fields or Solaris arenas, these new war machines provide a peek at the new age to come as mankind faces a new century.



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El juego también se publicó con estos nombres: BattleTech: Technical Readout – Prototypes

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ag.gameitem.lastUpdated: 2025-04-25 18:38:01.832